Author: Tasha - Published: 18 May 2017, 4:03 pm
Destruction Derby is a vehicular combat racing game developed by Reflections Interactive and published by Psygnosis in 1995 for DOS and PlayStation. Of course, it later made its way onto other platforms, including Android devices. There are three different games in the Destruction Derby franchise, DD2, DDRaw, and DDArenas.
There is more to Destruction Derby than destruction alone, despite what the name may lead you to believe. There are four different play modes available, Destruction Derby, Stock Car Racing, Wreckin’ Racing, and Time Trial. The Destruction Derby mode kind of speaks for itself. Playing in an arena called ‘The Bowl,’ you play classic demolition derby style and try to destroy as many of your opponents as you can. Stock Car Racing mode is all about taking home the first place spot, and destruction plays no part in it. Wreckin’ Racing mode is a mixture of the Destruction and Stock Car modes, and you can gain points from taking out your opponents and taking first place. Damage to your car can make winning the race harder as it can affect your speed, handling, or even overheat your engine. Time Trial Mode is a solo play mode where you beat the best track time.
Read MoreAuthor: Tasha - Published: 17 May 2017, 3:21 pm
Head Over Heels is an isometric action platformer game created by Jon Ritman and Bernie Drummond and published by Ocean Software. Originally released on Commodore 64 and other 8-bit platforms in 1987, it was released for the Amiga and Atari ST in 1989.
In this bizarre adventure game, you take control of a set of oddball aliens dubbed Head and Heels. Independently the two have their own unique abilities that put them above the other. Like Head can jump higher than Heels, but Heels can run faster than Head, and so on. The two can also come together to form one entity to surpass certain obstacles. The game offers bizarre enemies, fun gameplay, and lots of rooms with puzzles to solve.
Read MoreAuthor: GN Team - Published: 17 May 2017, 12:57 am
Pipe Dream (a.k.a. Pipe Mania outside the US) is the pipe connecting puzzler designed by Akila Redmer and Stephan Butler. It was developed by Assembly Line in 1989 for the Amiga. It was later ported to several other platforms by Lucasfilm Games (who also changed the name into Pipe Dream).
There was one sequel called Pipe Dreams 3D, and it has made its way onto mobile. It has also influenced many similar games and specific minigames in other titles. For example, a hacking minigame based on Pipe Dream can be found in Bioshock.
Read MoreAuthor: Tasha - Published: 16 May 2017, 8:40 pm
Caesar is a historical city-building strategy game designed by David Lester at Impression Games and released originally for the Amiga in 1992. It was later ported to DOS, Atari ST, and Macintosh.
Three sequels, including Caesar II and Caesar III, were made, turning Caesar into a full-blown franchise. It can also be linked to the game Cohort II to help with the battle. Although featuring a setup and gameplay similar to SimCity, Caesar sets itself apart in many ways, adding a vastly different setting, elements of combat, and the fact you are out for an ultimate goal.
Read MoreAuthor: GN Team - Published: 14 May 2017, 2:36 pm
Karateka is a martial arts fighting game and the first title created by the famous designer Jordan Mechner, author of Prince of Persia.
Karateka was developed by Mechner for the Apple II and published in 1984 by Brøderbund. It was later ported to several platforms, including the Commodore 64 version that we are presenting, released in 1985. Unlike other martial arts games, Karateka is not based on tournaments, it's more a story-driven game, where fighting is just the way you advance with the plot. Mechner was passionate about both karate and animation techniques and you can see this from the fluid animations. He applied the rotoscoping technique that will be used later on Prince of Persia.
Read MoreAuthor: Tasha - Published: 12 May 2017, 5:00 pm
Alien Breed 3D is the fourth game in the Alien Breed series and was developed by Team17. It was published by Team17 and Ocean in 1995 for the Amiga, both ECS and AGA models, including the Amiga CD32.
This entry into the series was the first to be done in 3D and was capable of supporting different level areas with lifts, atmospheric lighting, environmental shading, water, and much more. Though looked at as a Doom clone, the game’s engine was capable of things the Doom engine was not at that time. The game was created by an amazing programmer named Andrew Clitheroe, that managed also the game design and most of the graphics.
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