Author: Tasha - Published: 21 June 2017, 12:45 am
Sierra Soccer is a soccer sports game developed by Dynamix and published by Sierra On-Line UK in 1994 for the Amiga. The game uses a top-down camera view with a broad view of the field of play.
Sierra Soccer is based on the 1994 World Cup but is not a licensed title. You can choose a premade team that is loosely based on the real ones. Or you can create your own team and customize your players’ attributes to meet your needs. Each player has 6 traits that determine how they play. You control the team and the lineup, but the computer picks which player you control automatically when they have control of the ball. You can train, play a scrimmage match, or take on other teams head to head.
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Author: Tasha - Published: 17 June 2017, 1:32 am
Road Rash is a violent motorcycle racing video game developed and published by Electronic Arts released initially in 1991 for Sega Genesis. It was later ported to Amiga and other platforms. In 1994 a remake was created for the 3DO and this version was ported to Windows in 1996.
This was the first entry in the Road Rash franchise and one of my favorite games! The chain was my weapon of choice when I played. As my friends know, watching me play any sort of racing game is hilarious because I am the worst video game driver ever.
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Author: Tasha - Published: 16 June 2017, 1:23 am
Shufflepuck Cafe is a virtual air hockey-esque game developed and published by Brøderbund and released in 1988 initially for Macintosh. It was ported to other platforms in the following years, including the Amiga and DOS. The game has black and white graphics, but the way it’s drawn gives it a graphic novel feel.
As with air hockey, your goal is to knock the puck into your opponent’s goal. Simple enough premise, right? You can play either single opponents or in a tournament setting. You take on nine computer opponents who are pretty varied and out there. Many of the more difficult opponents will happily ‘cheat’ you during the game to win. However, you have your own ‘cheat’ options available, like stretching your paddle out the entire length of your goal. The Amiga version has a storyline where your ship has broken down, and you need to use the phone, but to get to it, you must beat everyone at the cafe.
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Author: Tasha - Published: 12 June 2017, 9:21 pm
Typhoon Thompson in Search for the Sea Child (other than a mouthful) is a remake of Airheart - another game by Dan Gorlin. It was developed by Dan Gorlin Productions and published by Brøderbund (Domark in Europe) in 1989 for Atari ST. One year later, it was ported to Amiga.
The game uses a behind view with Typhoon Thompson at the screen's center. The story centers around our hero, tasked with finding the Sea Child by some hooded spirit people who can be kind of jerky (as in mean). The sprites aren’t going to make Typhoon’s job easy and will use their vehicles to try to take him out. He must gun down the enemy flyers and capture the sprites within to trade for artifacts to free the Sea Child. The exchanging of the spirits for the item is done in a ransom-for-kidnapping kind of way. The game plays pretty fast, as it’s not like the sprites just wait for you to nab them; they will attempt to get away while others are firing at you.
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Author: GN Team - Published: 12 June 2017, 1:18 am
K240 is a space strategy game developed by Celestial Software and published exclusively for the Amiga by Gremlin Graphics in 1994.
The game was designed by Graeme Ing, the author of Utopia: The Creation of a Nation, of which K240 can be considered a sequel. In this space city-building game, you start colonizing an asteroid field in sector K240, mining valuable ores, building power generators, and other facilities. You will have to manage the colonies, solving all the problems that might arise, including upset workers. But most importantly you will have to defend the colonies from other alien species, building fighters, rockets, and space stations. Building strong defenses will be necessary and sometimes it won't be enough, you will have to attack to destroy the enemy bases.
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Author: Tasha - Published: 8 June 2017, 12:46 am
Worms: The Director’s Cut is the sequel to the original Worms. It was developed by Team17 and published by Ocean Software in 1997. It was created exclusively for the Amiga with an AGA chipset.
Both games are turn-based strategy games centered around artillery warfare. The Director’s Cut takes the original engine from Worms and, of course, adds many elements. It also improves the graphics with 256 colors.
As the name would suggest, your playable troops and their enemies are part of the Lumbricidae family (or worms). Players get to command a team of four worms with customizable names. Your goal is to destroy all the other worms on the battlefield using any means necessary. This includes the use of weapons such as the Holy Hand Grenade, Kenny-on-a-rope, Priceless Ming Vase, and several others. The terrain and climate of the battlefields vary, and there is also a level designer to create your own. The player can also control multiple other combat settings, including changing weapon power levels or adding a time limit to the match. You can take on other players or beat computer-controlled worms, the choice is yours.
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