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Battle Chess II: Chinese Chess

Battle Chess II: Chinese Chess

Author: Adam - Published: 26 March 2020, 10:20 pm

Battle Chess II: Chinese Chess is a strategy game that was developed by Interplay and published by Electronic Arts in 1990 for the Amiga and MS-DOS.

The beginning of chess can be traced back to the seventh century in India, where it was initially called Chaturanga. The game then spread to the nearby regions of Persia and China, thanks to the European traders that visited these lands the historic game soon made its way onto the western world where it went through certain adaptations to become what it is today. While these changes came through through European influences, Chess went down a whole different lane in China, where it became vastly different when compared to the dominant form of modern Chess that we see today.

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Deluxe Galaga

Deluxe Galaga

Author: Adam - Published: 26 March 2020, 5:58 pm

Deluxe Galaga is a shareware remake of the famous arcade Galaga for the Amiga. It was created in 1993 by Edgar M. Vigdal (also the author of Deluxe PacMan).

The game is an enhanced remake of the classic Namco's arcade Galaga, and it features the same top-down shooter based gameplay. In reality, it feels much more like a combination of games rather than it being a single one as it has elements of the Vic-20 game 'StarBattle' along with the original arcade versions of Galaga and Galaxians mixed into it. Plus, of course, Space Invaders.

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1000 Miglia

1000 Miglia

Author: Adam - Published: 26 March 2020, 1:47 pm

1000 Miglia is a driving/racing game that was developed and published by Simulmondo in 1991. The game was released for the Amiga, Commodore 64, and MS-DOS.

The game has a significant historical approach as it reproduces the early years of the Mille Miglia race that took place in Italy. As a player, you can choose the edition you want to participate in from 1927 to 1933. You will visit Italian cities such as Rome, Brescia, and Ferrara.

The beginning of the race is the big-brain segment, where you must make crucial selections to start the race. The game allows the player to choose the car, a driver, and a secondary driver; each has a different capability/skill set. 1000 Miglia allows the player to customize their gameplay with historic cars and riders that actually took part in those early years of racing, along with the ability to create new ones setting the driving skills, endurance, prowess as a mechanic, and even their own favorite stop.

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Terminal Velocity

Terminal Velocity

Author: Adam - Published: 25 March 2020, 8:10 pm

Terminal Velocity is an arcade-style simulation video game released by 3D Realms in 1995 for PC and Mac.

Terminal Velocity was quite different from the flight simulation games of its time as it had fast-paced, action-packed sequences that made the player cling to the edge of their seat.

As soon as you boot up the game, it becomes clear to anyone that the game's graphics are astounding. Even popular titles in its era, such as Doom and Descent, couldn't compare to what Terminal Velocity could dish out. The game offers 360 rotational vision for the player. The texture is phenomenal with excellent detailing, even the hills and the grounds have substantially intricate detailing. What came as a surprise at the time, is that it ran pretty smoothly, with high frame rates and very little skipping. A high-486 or low-Pentium were capable of running it without difficulty, making use of the different graphic settings.

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Claw

Claw

Author: Gustavo - Published: 24 March 2020, 8:16 pm

Claw is a 2D platformer developed and published by Monolith Productions as a PC exclusive in 1997.

Despite the fanmade adaptations and the repeated attempts to continue the story officially, it did not receive any sequel.

In a year that witnessed the birth of titles like Castlevania: Symphony of the Night, Mortal Kombat 4, and Grand Theft Auto, the company responsible for the creation of Blood had another idea that would separate itself from the recently mentioned games. The goal was to produce an adventure that, in a market dominated by releases with very adult or violent themes, can be enjoyed by the family and appeal to an audience of any age. At the end of the day, with a beautiful drawing and a great script, Claw would arrive.

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Tin Toy Adventure in the House of Fun

Tin Toy Adventure in the House of Fun

Author: Gustavo - Published: 23 March 2020, 9:04 pm

Tin Toy Adventure in the House of Fun is a 2D platformer developed by Adrian Cumming and published by Mutation for the Amiga in 1996.

Cumming, a former Core Design artist, and developer (known for CyberPunks, among other things), was responsible for the graphics, sound, and coding of the game.

The adventure begins in the house of fun. It's a place that normally would honor its name but was attacked by an evil clown who cast a spell to conquer both the place and its inhabitants. The only one who can stop it is a Tin Toy, who must go through several side-scrolling levels to defeat it.

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