Author: GN Team - Published: 6 August 2019, 5:44 pm
S.W.I.V. is a top-down shooter for 1 or 2 players created by Random Access and published by The Sales Curve in 1991. The game was released for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and other platforms.
The game is considered the unofficial and spiritual successor of Silkworm, an arcade game created by Tecmo and ported to Amiga and other home computers by The Sales Curve. The gameplay is a bit different because unlike Silkworm, SWIV is a vertical shoot ‘em-up. But the helicopter and the jeep are still there, as well as tons of weapons and power-ups you can unleash in a unique unlimited level full of enemies.
Read MoreAuthor: GN Team - Published: 28 July 2019, 4:50 pm
The Faery Tale Adventure is an action RPG created by MicroIllusions originally for the Amiga and published in 1986. It was one of the earliest role-playing games published for Amiga.
The game was entirely developed by David Joiner, who took care of the graphics, music, and programming. The development of Faery Tale Adventure started on an Amiga 1000, and at the time of its release, it was featuring the largest game world ever created in a videogame. The game was later ported to Commodore 64, MS-DOS, and Sega Genesis (in 1991). There was also a never-released Macintosh version, interestingly designed for 256-colors graphics.
Read MoreAuthor: GN Team - Published: 25 July 2019, 9:47 pm
The Adventures of Robin Hood is an adventure game created by Millennium Interactive and published for Amiga, Atari ST and MS-DOS in 1991.
The game, based on the legend of Robin Hood, was designed by Steve Grand and Ian Saunter. Despite being considered an adventure, don't expect a point-and-click, this is more like a "god game". You can't control the hero directly, the gameplay and the visual interface are similar to Populous. You can see a portion of the world from a top-down isometric view, and you can interact using the icons on the left.
Read MoreAuthor: GN Team - Published: 25 July 2019, 1:33 am
Wings of Fury is an action game, with some elements of 2D flight sim, set in the Pacific during World War II. Developed and published by Brøderbund Software, the game was released initially in 1987 for the Apple II, then ported to Commodore 64, DOS, Amstrad CPC, and Amiga. There is also a Gameboy Color version, slightly modified to reduce violence.
In fact, in this game, you have to bomb enemy bases, turrets, and barracks, and kill Japanese soldiers with the machine gun of your F6F Hellcat plane. In case you are wondering if this game isn't a bit politically "incorrect", well, you are not the only one. But if you like the genre, it can be really fun.
Read MoreAuthor: Tasha - Published: 18 June 2019, 12:02 am
Abuse is a 2D side-scrolling sci-fi shooter developed by Crack Dot Com and published by RedHat in 1995 for DOS and Linux. It eventually made its way onto the Mac, Amiga, Acorn 32-bit, GP2X, and iPhone, to name a few.
In the not so distant future, you take on the role of current maximum security prisoner, Nick Vrenna, who is trying to find a way to escape his confinement. Nick gets his chance when the other inmates cause a riot. However, this prison is of the horrific experiments on humans variety, and the uprising causes an infectious pathogen to be released, making all of the people turn into something a little less human. Now Nick must suit up, grab a weapon, and fight for his survival.
Read MoreAuthor: Tasha - Published: 17 June 2019, 11:58 pm
Blake Stone: Aliens of Gold (a.k.a Blake Stone 3-D) is a sci-fi FPS that was developed by JAM Productions and published by Apogee in 1993 for DOS. The game also got a sequel called Blake Stone: Planet Strike! just one year after its release.
In Aliens of Gold, you step into the shoes of Blake Stone, who is like a science fiction James Bond, if you will. Blake is assigned the task of taking down international supervillain, Dr. Goldfire, who, like any good supervillain, wants to enslave humanity. Starting right on Dr. Goldfire’s doorstep, you have to make your way through his diabolical lair to take him out. It won’t be as easy as battling your way through just one of his evil labs, as he will turn tail and run to the next hideout when you get too close. There are six hideouts to play through with multiple levels in each, including two hidden levels.
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