Author: GN Team - Published: 14 March 2019, 10:56 pm
Second Samurai is a beat-'em-up for two players developed by Vivid Image and published by Psygnosis in 1993 for the Amiga. There was also an AGA version released in 1994.
It's the sequel to The First Samurai, released two years before. The game was programmed and co-designed by Raffaele Cecco (also known for Cybernoid: The Fighting Machine and Deliverance: Stormlord II). Cecco started developing on the XZ Spectrum, but he delivered two of the most exciting and enjoyable hack 'n slash platformers ever created for the Amiga with the Samurai series.
Read MoreAuthor: Tasha - Published: 10 March 2019, 10:02 pm
Ishar 3: The Seven Gates of Infinity is the last installment in the Ishar RPG series, and it was developed and published by Silmarils. It was released in 1994 for Amiga, Atari ST, and DOS.
Seven Gates plays like a first-person RPG like the others in the series. The plot follows the events of Ishar 2. You play as Zubaran, and after bringing peace to your land, you must set out on another quest. This time, the goal is simple: slay a dragon.
At the beginning of the game, you can either start fresh and recruit new allies or import your favorite characters from another series. Once Zubaran is prepared, he and his companions have to travel through temporal gates to locate the dragon before an evil sorcerer can.
Read MoreAuthor: Tasha - Published: 8 March 2019, 10:42 pm
Ishar: Legend of the Fortress is a fantasy RPG developed and published by Silmarils in 1992 for DOS, Amiga, and Atari ST.
It was part of a trilogy that includes Ishar 2: Messengers of Doom and Ishar 3: The Seven Gates of Infinity. Crystals of Arborea, released previously by Silmarils, is considered the unofficial prequel of Ishar.
In Legend of the Fortress, you begin your adventure as Aramir, a warrior on a quest to dispatch the evil offspring of the dark god and witch from Crystals of Arborea. As you travel, you can recruit other characters of different classes to help you, like thieves, priests, and hypnotists, to name a few. You can have up to 5 people (including yourself) at your party at any given time. When you encounter enemies, combat occurs in real time, and back attacks can surprise you without warning. You will also have access to a map to help you get your bearings and figure out where you need/want to go.
Read MoreAuthor: GN Team - Published: 5 March 2019, 2:26 am
Whale's Voyage II: Die Übermacht, released in 1995, is the sequel to the sci-fi RPG Whale's Voyage created by neo Software.
The game is a mix of role-playing, space exploration, trading and a bit of dungeon crawling. You control the crew of the spaceship Whale, and you start by creating four characters, choosing between several classes (Soldier, Medic, Monk, Psionic, Biochemist, Bounty Hunter, Electrician, Rhetorician, Pilot, and "Cybertechnician").
With your spaceship, you will need to travel from one planet to another, and at each port, you can buy and sell goods. You can also land, and once on the surface, the game becomes a sort of dungeon crawler. In a way, it's a kind of precursor of Mass Effect. Unlike the first game, in Whale's Voyage II the exploration happens in real 3D. It is one of the few RPGs - another one is Ambermoon - to provide this feature on the Amiga.
Read MoreAuthor: Tasha - Published: 2 March 2019, 12:06 am
Warlords II is the successor to the original Warlords, and it was developed and published by Strategic Studies Group in 1993 for DOS. It later made its way onto Mac and then eventually Windows Mobile.
In this strategy RPG game, originally designed by Steve Fawkner, you begin your journey for conquest by choosing your race. The choices are varied and include Orc, Dark Elf, and Human, among others. Once that bit of business is out of the way you begin with just a single city that you are the ruler of. Your goal, of course, is to expand your influence and add to your empire. To do this, you must make war with other cities and defeat them.
Read MoreAuthor: Tasha - Published: 1 March 2019, 10:49 pm
Amberstar is a fantasy RPG that was developed and published by Thalion Software in 1992 for Amiga, Atari ST, and DOS. It was intended to be the first of a trilogy, but the project was cut short following the sequel, Ambermoon, and the subsequent closing of the company in 1994.
Starting, your character is standing with regret over his parents’ graves, wishing he could have done something. With a heavy heart, he sets out to figure out what to do with his life. Lucky for him an epic quest is about to be dropped in his lap. Behind the scenes, an evil sorcerer is hell-bent on releasing evil upon the land. It’s your job, with a little help, to stop him before he succeeds. Amberstar lets you have a party of up to 6 team members, they come with or can be assigned their classes and attributes. In the beginning, your main character will have no class, but this can be remedied in cities that have guilds where you can choose a class and train accordingly. Combat is turn-based, though enemy encounters aren’t entirely random. You can find enemies either at designated points in the game or by walking up to an enemy on the map.
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