Author: GN Team - Published: 25 June 2017, 6:07 pm
Silent Hunter is submarine simulation developed by Aeon Electronic and published by Strategic Simulations in 1996 for PC MS-DOS only.
This World War II submarine combat sim was created mostly by William T. Becker (programmer) and Kim Biscoe (artist). You are a commander of a U.S. submarine during the end of the war (after Pearl Harbor) and your task is simple: sink as many ships as possible. You can either play historical missions or random encounters, but of course the career mode is the most interesting. Submarines, ships and weapons reflect what was available at the time, making the game very realistic.
Read MoreAuthor: Tasha - Published: 21 June 2017, 3:59 pm
Pinball Dreams is an arcade pinball simulator developed by Digital Illusions and published by 21st Century Entertainment in 1992 for Amiga only. In the following years it was ported to PC, Atari ST, SNES, Game Gear and Gameboy. This is the first in the pinball series that includes Pinball Fantasies, Pinball Illusions, Pinball Mania, and Slam Tilt.
Not just the first of a series, it was also the first game of its kind to grace the Amiga. Pinball Dreams has four tables with their own individual themes: Ignition, Steel Wheel, Beat Box, and Nightmare. The game features decently realistic physics that governs the behavior of the balls as they ricochet around the table. Table setups are also kept within the realm of what is possible in the real world. The game received good reviews once it was released and was praised for its sound and graphics. Any fan of arcade pinball will enjoy this title, it’s the arcade experience without the arcade.
Read MoreAuthor: Tasha - Published: 21 June 2017, 12:45 am
Sierra Soccer is a soccer sports game developed by Dynamix and published by Sierra On-Line UK in 1994 for the Amiga. The game uses a top-down camera view with a broad view of the field of play.
Sierra Soccer is based on the 1994 World Cup but is not a licensed title. You can choose a premade team that is loosely based on the real ones. Or you can create your own team and customize your players’ attributes to meet your needs. Each player has 6 traits that determine how they play. You control the team and the lineup, but the computer picks which player you control automatically when they have control of the ball. You can train, play a scrimmage match, or take on other teams head to head.
Read MoreAuthor: Tasha - Published: 17 June 2017, 1:32 am
Road Rash is a violent motorcycle racing video game developed and published by Electronic Arts released initially in 1991 for Sega Genesis. It was later ported to Amiga and other platforms. In 1994 a remake was created for the 3DO and this version was ported to Windows in 1996.
This was the first entry in the Road Rash franchise and one of my favorite games! The chain was my weapon of choice when I played. As my friends know, watching me play any sort of racing game is hilarious because I am the worst video game driver ever.
Read MoreAuthor: Tasha - Published: 16 June 2017, 1:23 am
Shufflepuck Cafe is a virtual air hockey-esque game developed and published by Brøderbund and released in 1988 initially for Macintosh. It was ported to other platforms in the following years, including the Amiga and DOS. The game has black and white graphics, but the way it’s drawn gives it a graphic novel feel.
As with air hockey, your goal is to knock the puck into your opponent’s goal. Simple enough premise, right? You can play either single opponents or in a tournament setting. You take on nine computer opponents who are pretty varied and out there. Many of the more difficult opponents will happily ‘cheat’ you during the game to win. However, you have your own ‘cheat’ options available, like stretching your paddle out the entire length of your goal. The Amiga version has a storyline where your ship has broken down, and you need to use the phone, but to get to it, you must beat everyone at the cafe.
Read MoreAuthor: Tasha - Published: 12 June 2017, 9:21 pm
Typhoon Thompson in Search for the Sea Child (other than a mouthful) is a remake of Airheart - another game by Dan Gorlin. It was developed by Dan Gorlin Productions and published by Brøderbund (Domark in Europe) in 1989 for Atari ST. One year later, it was ported to Amiga.
The game uses a behind view with Typhoon Thompson at the screen's center. The story centers around our hero, tasked with finding the Sea Child by some hooded spirit people who can be kind of jerky (as in mean). The sprites aren’t going to make Typhoon’s job easy and will use their vehicles to try to take him out. He must gun down the enemy flyers and capture the sprites within to trade for artifacts to free the Sea Child. The exchanging of the spirits for the item is done in a ransom-for-kidnapping kind of way. The game plays pretty fast, as it’s not like the sprites just wait for you to nab them; they will attempt to get away while others are firing at you.
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