Author: GN Team - Published: 25 November 2017, 1:46 pm
Disney's The Jungle Book is a platformer created by Virgin Interactive (aka Virgin Games) based on the 1967 Disney animated film.
The team behind Aladdin (including David Bishop and programmer David Perry) was in charge of creating the game but David Perry never completed the game, he left Virgin and founded his company. The Genesis and DOS versions were then completed by Eurocom, while the Mega Drive and Game Gear versions were made by Syrox.
Despite this, the game is still well made and really enoyable, though it can't be considered a masterpiece like Disney's Aladdin.
Read MoreAuthor: GN Team - Published: 24 November 2017, 11:01 pm
Scarabaeus (Invaders of the Lost Tomb in the US) is a 3D search, puzzle-solving, and survival game developed by Andromeda Software. It was published in 1985 by Ariolasoft for the Commodore 64.
The game, designed by David Bishop (Disney's Aladdin, Wonderland, and more), is unique, and it has fascinating gameplay. After the cinematic intro, you enter the Pharoah's Lost Tomb, where you will have to find the Sacred emerald Scarabaeus. You can move forward or turn right and left with your joystick inside the maze. It's worth noticing that turning left and right does not generate a 90° rotation, such as in Dungeon Master or Eye of the Beholder. Instead, you rotate by 15°, so six movements are required to turn completely. This technique creates a 3D feeling that is much more realistic. Going back with the joystick will show you the map; helpful to see the ghost's position that you have to catch to get the hieroglyphs.
Read MoreAuthor: Tasha - Published: 19 November 2017, 2:41 am
Tyrian is a science fiction shoot-’em-up game developed by Eclipse Software and published by Epic MegaGames in 1995 for DOS. It became freeware in 2004 and has been ported to suit iPad and iPhone in 2010 and 2009, respectively. It was also re-released in 1999 as Tyrian 2000.
Taking on the role of space pilot, Trent Hawkins, you are sent on a mission to the planet Tyrian that goes tits up, and fast. After witnessing the death of his friend, Trent is now on the run from the evil corporation, MicroSol, who now want him dead. Trent manages to escape in a fighter and it’s up to him to save the universe. Tyrian has a surprisingly deep storyline for a game of its type and it will offer many surprises. Trent’s fighter is fully upgradable and you can change everything from hulls and shields to weapons and generators. Buy and sell multiple weapons and upgrades to build your ideal ship. Tyrian has many secret levels to discover, as well as 2 hidden difficulty settings. There is also an arcade mode than can be play single or two player.
Read MoreAuthor: Tasha - Published: 19 November 2017, 2:40 am
Supaplex is a puzzle game developed by Think!Ware Development and published by Digital Integration in 1991 for the Amiga and DOS.
Despite the fact the name sounds like a wrestling move, the game is intended to be a Boulder Dash clone. Instead of a little dude digging and dodging boulders, you play as Pac Man’s red cousin, eating computer innards and dodging round bombs. You have to travel around maze type levels and find all the ‘infotrons’ on each level in order to progress to the next. They kind of look like tri-color fidget spinners. Aside from the bomb hazards, other enemies and obstacles can be found inside the levels that differentiate it from Boulder Dash. It is possible to skip a triple set of levels, but the levels must otherwise be played in order.There are 111 original levels as well as a few fan-made ones.
Read MoreAuthor: Tasha - Published: 16 November 2017, 10:53 pm
Assassin is a sci fi action platform game developed by Psionic Systems and published by Team17 Software in 1992 for Amiga. It was followed 2 years later by Assassin: Special Edition, with quite a few changes. It draws inspiration from Turrican and Strider and has similar gameplay.
As the name would suggest you are an assassin sent on a mission to do what you do. After being dropped off by the chopper, you have to make your way through henchmen, robots and other dangers. With the ability to run, jump, and kung fu grip to walls and ceilings to climb (and flip), you’re pretty agile. Equipped with laser gun (that was a killer boomerang in the first version), travel deep into your enemy’s compound, disable his defenses, and snuff him out!
Read MoreAuthor: GN Team - Published: 14 November 2017, 7:20 pm
Dino Dini's Goal (also known as Goal!) is a soccer game created by the famous British game designer and programmer Dino Dini. Dini was also the author of Kick Off and Kick Off 2. The game was sponsored by Adidas, and it was published by Virgin in 1993 for the Amiga and PC. The Atari ST version followed one year later, like the Sega Mega Drive version, which was a bit different and got another name (Dino Dini Soccer).
In 1993, Dino Dini was no longer working at Anco, so he didn't take part in the creation of Kick Off 3 (which Anco released in 1994). This explains why the fans considered Goal! the true sequel to Kick Off 2—the most popular soccer sim of the early '90s, before the arrival of Sensible Soccer.
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