Author: GN Team - Published: 2 February 2026, 3:51 pm
Eye of the Beholder III: Assault on Myth Drannor is a dungeon-crawling RPG developed by Strategic Simulations, Inc. (SSI) and released in 1993 for MS-DOS. The game serves as the final chapter in the Eye of the Beholder trilogy, one of the most respected series of early 1990s first-person dungeon crawlers.
Significantly, this third installment was not developed by Westwood Associates, who created the first two games. The original team—Brett W. Sperry, Phillip W. Gorrow, and Paul S. Mudra—was not involved in this sequel, and their absence is felt throughout the experience. The lack of an Amiga version was particularly disappointing to fans of the platform, who had enjoyed excellent ports of the previous two games.
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Author: GN Team - Published: 30 January 2026, 1:46 pm
Renegade Amiga Enhanced, or Renegade AGA, is a remake by Dave Douglas of the 1986 arcade Renegade by Technos.
The original Renegade, developed by Technos Japan, marked a crucial turning point in arcade brawlers. Its close-quarters combat, multidirectional movement, and gritty street-fight aesthetic laid the groundwork for what would later become the Kunio-kun and Double Dragon lineage. Unsurprisingly, it was ported to every major home platform of the late ’80s—but not all versions were equal. In particular, the Amiga port became infamous for its poor controls, crude animation, and overall failure to capture the tight gameplay that defined the arcade machine.
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Author: GN Team - Published: 29 January 2026, 2:07 am
Biing! Sex, Intrigue and Scalpels is a simulation/management game created by reLINE for the Amiga and released in 1995.
is one of those games that could only have emerged from the mid-1990s European Amiga scene. Developed by reLINE and released in 1995, it arrived at a moment when developers were experimenting with satire, provocation, and surprisingly deep simulation mechanics. Today, viewed from a distance of more than three decades, Biing! stands out as an unusual and ambitious hospital management simulation that combines economic depth with crude humor, erotic imagery, and dark comedy.
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Author: GN Team - Published: 18 January 2026, 7:49 pm
Sensible World of Soccer 2025–26 is a modified version of Sensible World of Soccer, updated with data from the 2025–26 season. For those who may not know yet, thanks to the SWOS United team (also known as SensibleSoccer.de), we can continue to enjoy the most famous football game ever created for the Amiga, now updated with 2025–26 season data. Everything is based on the modified version released in 2020, known as Sensible World of Soccer 2020, but it has been updated once again with the 2025–26 season data.
So if you want to experience the thrill of playing with Dembélé at PSG, Yamal at Barcelona, Kane at Bayern, Haaland at City, this is exactly what you are looking for. Naturally, in this version the starting year of the season is 2025, and we can also enjoy additional updates, such as five substitutions.
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Author: GN Team - Published: 13 January 2026, 8:10 pm
Piracy on the High Seas is an adventure and trading game developed by ArtGame and released in 1992 for the Amiga. The game combines Viking-themed exploration, naval combat, dungeon crawling, and economic management into an ambitious package that requires patience and strategic thinking to master.
The story revolves around the disappearance of the Golden Chalice of Balance, an artifact that once maintained peace and justice across the land. With its loss, chaos reigns—bandits terrorize the countryside, pirates control the seas, and mythical sea monsters threaten any sailor brave enough to venture into open waters. You control three heroes on a quest to recover the chalice and restore order: Norman the strong swordsman, Eirik the axe-wielding warrior, and Morden the magician. Each character plays a crucial role, with Morden being absolutely essential—if he dies, the game cannot be completed.
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Author: GN Team - Published: 11 January 2026, 3:16 pm
Realms is a fantasy strategy game developed by Graftgold and released in 1991 for the Amiga. The game was designed and developed by Steve Turner, known also for Virocop and for having worked on Uridium with Andrew Braybrook.
Set in a medieval fantasy world, Realms puts you in the role of a warlord who must conquer territories, manage cities, and command armies in tactical battles. The game occupies an interesting position between god game and real-time strategy, creating a hybrid that anticipates by nearly a decade mechanics that would become popular with the Total War series.
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