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Retro games, abandonware, freeware and classic games for PC and Mac

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Latest Game Reviews

Cultures

Cultures

Author: GN Team - Published: 3 August 2025, 6:36 pm

Cultures is a real-time strategy and city-building game developed by Funatics and released in 2000 for PC. The game was designed by Thomas Häuser (who previously worked on The Settlers II: 10th Anniversary and Historyline: 1914-1918), Thomas Friedmann, and Thorsten Kneisel, another Blue Byte veteran. This talented team brought their experience from classic strategy games to create a unique Viking-themed settlement simulation.

Set in the world of Norse mythology, Cultures follows the adventures of Bjarni and his Viking clan as they explore new lands and establish thriving settlements. What immediately distinguishes this game from other strategy titles is its heavy emphasis on individual character development and social dynamics. Rather than managing anonymous units, you oversee named Vikings with distinct personalities, skills, and relationships that evolve throughout the game.

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Disney's Atlantis: The Lost Empire

Disney

Author: GN Team - Published: 30 July 2025, 5:33 pm

Disney's Atlantis: The Lost Empire is an action-adventure game developed by Eurocom and released in 2001 for Game Boy Color. An enhanced version for Game Boy Advance was released later. Based on Disney's animated film, this handheld adaptation attempts to capture the movie's exploration themes and steampunk aesthetic within the constraints of portable hardware, building upon Eurocom's previous experience with Disney's Hercules and Disney's Tarzan.

The Game Boy Color version follows the film's narrative structure, allowing players to control multiple characters, including linguist Milo Thatch, mechanic Audrey Ramirez, and demolitions expert Vinny Santorini, across various mission types. Each character possesses unique abilities that reflect their specializations - Milo can translate ancient texts and solve puzzles, Audrey repairs machinery and accesses restricted areas, while Vinny handles combat situations and explosive obstacles. This character-switching mechanic creates variety that prevents the gameplay from becoming monotonous, similar to the approach used in The Lost Vikings or Trine, while echoing the diverse gameplay styles Eurocom established in their earlier Disney adaptations.

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Nobby the Aardvark

Nobby the Aardvark

Author: Maddie - Published: 29 July 2025, 6:14 pm

Nobby the Aardvark is a platform adventure game developed by Genesis Software and published by Thalamus in 1993 for the Commodore 64. The game was designed by Dave Clarke and Jonathan Smyth and represents one of the final commercial releases for the aging 8-bit system, arriving at a time when most developers had moved on to 16-bit platforms.

You control Nobby, a heroic aardvark on a mission to save his girlfriend from the clutches of evil forces. What sets this game apart, in addition to its impressive visuals, is its remarkable variety in gameplay styles. While the core experience revolves around traditional platform jumping and enemy avoidance, Nobby seamlessly incorporates shoot-em-up sequences and top-down maze exploration sections. This genre-blending approach keeps the experience fresh and unpredictable.

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The Settlers II

The Settlers II

Author: GN Team - Published: 29 July 2025, 4:44 pm

The Settlers II: Veni, Vidi, Vici is a real-time strategy and city-building game developed by Blue Byte Software and released in 1996 for PC. The game was programmed and led by Thomas Häuser, building upon the innovative economic simulation concepts established by Volker Wertich in the original The Settlers.

This sequel represents a masterclass in resource management and economic simulation, focusing entirely on complex supply chains rather than traditional military conquest. You guide one of three civilizations - Romans, Vikings, or Nubians - each with unique architectural styles and minor gameplay variations. The core experience revolves around establishing intricate production networks where every resource depends on multiple others, creating a deeply satisfying web of interdependence.

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The Chaos Engine 2

The Chaos Engine 2

Author: Maddie - Published: 29 July 2025, 4:38 pm

The Chaos Engine 2 is a steampunk top-down shooter developed by The Bitmap Brothers and published by Renegade Software in 1996 for the Amiga. The game was designed by Simon Knight, who made the bold decision to completely overhaul the cooperative gameplay that defined the original The Chaos Engine, replacing it with competitive player-versus-player mechanics.

This fundamental shift represents both the sequel's greatest strength and its most controversial aspect. Instead of working together against the mechanical hordes, players now compete directly against each other in arena-based combat scenarios. Each level becomes a tactical battleground where you must outmaneuver and outgun your opponent while navigating environmental hazards and completing specific objectives. The change transforms the experience from a cooperative adventure into something more akin to a strategic duel.

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Blackthorne

Blackthorne

Author: Maddie - Published: 28 July 2025, 9:48 pm

Blackthorne is a cinematic action-platformer developed by Blizzard Entertainment and originally released in 1994 for the SNES. The same year, the game was released for MS-DOS. The SEGA 32X and Macintosh versions arrived later. This dark fantasy adventure represents Blizzard's ambitious attempt to create a narrative-driven platformer that combines the atmospheric storytelling of Prince of Persia with the gunplay mechanics of Contra and the puzzle-solving elements found in games like Another World.

The game follows Kyle Vlaros, also known as Blackthorne, a human raised on Earth who discovers his true heritage as the rightful heir to the throne of Tuul. After the evil sorcerer Sarlac conquers his homeland and scatters the mystical Lightbringer stones, Blackthorne must return to reclaim his birthright and restore peace to his war-torn realm. This narrative framework provides motivation for the journey while establishing a darker tone than typical platformers of the era.

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