Author: GN Team - Published: 15 May 2025, 4:15 pm
Burger Time is a 1982 arcade game developed by Data East, well known for its quirky concept and addictive gameplay. It was one of the more original arcade experiences of its time, standing out in an era dominated by space shooters and platformers. The game was ported to several home systems, with the Commodore 64 version being among the most notable.
In the game, the player controls Peter Pepper, a chef tasked with building gigantic hamburgers by walking over the individual ingredients—buns, patties, lettuce, etc.—which then fall to the tray at the bottom. All of this must be done while avoiding relentless enemies like Mr. Hot Dog, Mr. Pickle, and Mr. Egg. The only weapon at Peter's disposal is a limited supply of pepper, which can stun enemies momentarily, or he can cleverly drop ingredients on top of them for extra points.
Read MoreAuthor: Adam - Published: 14 May 2025, 8:51 pm
Super Tennis, also known as Super Tennis World Circuit, is one of the early standout sports titles for the Super NES. Released in 1991, developed by Tose and published by Nintendo, the game quickly earned a reputation for offering one of the most refined and enjoyable tennis experiences of the 16-bit era.
At first glance, Super Tennis might seem like a typical arcade sports game, but beneath its charming, cartoonish exterior lies a surprisingly deep simulation. The control scheme is tight and responsive, offering a variety of shots—topspin, slice, lob, and flat—without the need for complicated button combinations. Timing and positioning are essential, making every rally feel dynamic and skill-based. The AI is competitive and adapts well, especially in the later stages of the tournament mode. While contemporaries like Pete Sampras Tennis on the Mega Drive and Super Tennis Champs on the Amiga offered solid tennis experiences, Super Tennis distinguished itself through superior responsiveness and a more authentic simulation of the sport.
Read MoreAuthor: GN Team - Published: 14 May 2025, 12:49 am
Street Rod 2, developed by P.Z. Karen Co. Development Group and Logical Design Works, is the 1991 follow-up to the original Street Rod. The game continues its faithful tribute to American hot rod culture. Initially released for MS-DOS, the game was developed specifically with EGA graphics in mind, limiting the color palette to 16 colors—a curious choice, especially considering that VGA had already become standard for many games by the early 1990s (the game supported also CGA and Hercules monochrome graphics).
The game places players in the shoes of a young car enthusiast in the summer of 1969, aiming to climb the local street racing hierarchy. You begin by purchasing a used car and working on it in your garage, replacing parts like the engine, tires, transmission, or even adjusting the gear ratios manually. Every decision affects how your car will perform in drag races or road competitions. The game is set in 1969, a few years after the predecessor, and it includes cars like Ford Torino, Chevrolet Camaro, Pontiac Firebird, Ford Mustang and more.
Read MoreAuthor: GN Team - Published: 13 May 2025, 11:56 pm
Warlords, designed by Steve Fawkner and first released in 1990 for MS-DOS, is one of the foundational titles in the turn-based strategy genre. It predates many of the classics that would come later. Set in the fantasy land of Illuria, the game blends traditional wargaming mechanics with a rich setting of knights, dragons, and ruined cities.
The player can choose one of eight factions, each with its own emblem, strengths, and territories. The objective is to conquer the land by capturing cities and defeating rival lords. Cities produce armies, which are used to explore the map, take over neutral or enemy holdings, and uncover hidden treasures in ruins or dungeons. One of the most engaging features of the game is the presence of heroes—special units that can gain artifacts and boost army strength. The turn-based nature allows for careful planning, and the fog-of-war style map keeps exploration relevant throughout the game.
Read MoreAuthor: GN Team - Published: 13 May 2025, 9:04 pm
Zombies Ate My Neighbors is a famous run-and-gun shooter created by LucasArts for SEGA Mega Drive/Genesis and SNES, released in 1993.
It is one of the most inventive and offbeat action games of the 16-bit era. The game published by Konami in 1993 became a cult classic thanks to its tongue-in-cheek horror theme, frenetic gameplay, and distinct visual style that mixes campy humor with monster movie thrills.
Players control either Zeke or Julie, two suburban teenagers who must save their neighbors from waves of classic horror monsters. Armed at first with squirt guns, they can collect an array of bizarre weapons such as explosive soda cans, silverware, fire extinguishers, and even magic tomes. The game pays homage to every kind of horror film imaginable: zombies, werewolves, evil dolls, axe murderers, Martians, and even giant mutant babies roam the neighborhoods, malls, castles, and haunted mansions. Each level is a race to rescue all the neighbors before the monsters reach them.
Read MoreAuthor: GN Team - Published: 13 May 2025, 8:13 pm
Racing Destruction Set, released in 1985 for the Commodore 64 by Electronic Arts, is customizable combat racing game for 2 players. It was a remarkably advanced racing game for its time, co-designed by Rick Koenig, Dave Warhol and Connie Goldman. While it may look like a straightforward top-down racer at first glance, the game hid a surprising level of depth and creativity, setting it apart from other driving titles of the era.
At its core, Racing Destruction Set offered players a wide range of customization options that were nearly unheard of in 8-bit games. Players could choose from different types of vehicles — from dune buggies to formula cars, or even lunar rovers — and equip them with various features like high-traction tires, nitro boosts, or even landmines. The game didn't just simulate racing; it let you embrace chaos. You could race to win, or simply aim to destroy your opponents by forcing them off cliffs or launching into jumps at unsafe speeds.
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