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Sid Meier's Colonization

Available Platform: Amiga - Alias: Colonization

Sid Meier's Colonization is often remembered as one of the most sophisticated and ambitious strategy games of the 1990s.

Year1994
GenreStrategy
Rating5

100/100 based on 10 Editorial reviews. Add your vote

PublisherMicroProse
DeveloperMPS Labs
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated1 April 2025

Game Review

Sid Meier's Colonization is often remembered as one of the most sophisticated and ambitious strategy games of the 1990s. Despite bearing Sid Meier’s name, the driving force behind its creation was Brian Reynolds, who would later gain recognition for his work on Sid Meier’s Alpha Centauri and Sid Meier's Civilization II. At the time, Reynolds was a young designer at MicroProse, and he created Colonization largely on his own, using the Sid Meier's Civilization engine as a foundation. He worked closely with Sid Meier in a mentorship role, receiving guidance but taking the lead in shaping the project’s unique direction.

The game appears at first to follow the traditional 4X formula: explore, expand, exploit, and exterminate. But very quickly, Colonization diverges into new territory. Unlike Civilization, which has a more open-ended structure and allows players to win through various victory conditions, Colonization builds toward a specific historical narrative: declaring independence from the mother country and then surviving the War of Independence. This lends the game a strong narrative arc, and the climactic struggle provides closure—something rare in strategy games of the time.

Equally innovative is the game's economic model. Players must establish colonies, gather resources, build industries, and engage in transatlantic trade. Every colonist has a specific profession and skill level, and players must train their citizens, balance production chains, and transport goods efficiently. The economy is not just a background system—it is the core of the game. You cannot succeed through conquest alone. You must manage supply chains, optimize labor, and adapt to market prices and shifting royal taxes.

But Colonization is not without controversy. Critics have long pointed out that the game simplifies or erases some of the darker realities of colonial history. The depiction of indigenous peoples is simplistic at best and exploitative at worst, often reduced to passive obstacles or tools for economic gain. Even more glaring is the complete absence of slavery as a mechanic, a decision likely made to avoid controversy but which severely distorts the historical reality of the period. These omissions have been the subject of academic critique and fan discussion alike.

Despite these criticisms, Colonization remains a landmark in game design. Its innovative structure, rich economic system, and focus on historical narrative rather than pure expansionism helped redefine what a strategy game could be. It laid the groundwork for later titles like Anno 1602: Creation of a New World and The Patrician, and it demonstrated how complex systems and storytelling could work together in an interactive format. Even today, it stands out as one of the most thoughtfully designed and engaging historical strategy games ever made.

See Also: Sid Meier's Colonization - One of the best games ever designed

Review by: Adam
Published: 1 April 2025 12:06 pm

Users Reviews

This game, along with Civilization, was my first truly strategic level game. Probably, there is no need to even report the potential of these games, they are very well known, and also very popular. Colonization puts us in charge of a handful of people who, in search of new life opportunities, often fleeing from old Europe, have to struggle with an unknown world, populated by indigenous people never seen before, with customs, traditions and religions, to the fifteenth-century European, are nothing short of bizarre. The Americans of the time were mistaken for the inhabitants of India and for this they were mistakenly called ... "Indians".
The object of the game is to form a group of cities, which the motherland considers ... "colonies". These colonies will have to struggle to grow in their desire for freedom and to arrive at declaring independence. On their path to emancipation from the motherland, there will be numerous dangers, starting with indigenous populations, other colonies dependent on other European powers (England; Holland; France and Spain), not to mention the people who still feel connected to the crown!
Great game, undoubtedly ... I have only one aspect to report ... The version downloaded from "nostalgia game" has an anomaly ... When you decide to save the course of a game following the "ordinary" way. ..Game ... save game ... etc ... "At the restart of the game, for the movement of the units, it is no longer possible to use the numeric keyboard. In fact, from that moment and until we go out and load again the game, the movement will be performed exclusively with the arrows drawn on the screen! But ... if the save is done using the "save state" of the emulator, then the problem does not occur! Strange, don't you think?

Review by: Maurizio Petta
Published: 3 July 2022 5:30 pm

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Download Sid Meier's Colonization - Amiga Version amiga

PC Download Download for PC

Amiga AGA version 1.1 - Language: Multiple Languages - Size: 8.67 Mb

Mac Download Download for Mac

Amiga AGA version 1.1 - Language: Multiple Languages - Size: 9.88 Mb

Manuals, Patches, Music and more

Mac Download Download for PC/Mac en

PDF Manual - Language: English - Size: 1.50 Mb

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Latest Comments

  • Krzysztof Bednarkiewicz - 2023-02-12 - Reply

    Amazing games. I like back to this game. I like this grafic and sound. Game it`s wonderfoul

  • David Holman - 2019-10-16 - Reply

    Well, er, yes. I was playing this game on my Amiga when it first came out.

  • Manu - 2019-10-15 - Reply

    Have you read this review?
    Sid Meier's Colonization: one of the best games ever designed

  • David Holman - 2019-10-15 - Reply

    Truly.

  • Dr.Bundy - 2019-09-30 - Reply

    This game is indeed great.