Captain Planet and the Planeteers is an action game published by Mindscape in 1992, based on the animated television series of the same name. The NES version, developed by Chris Grey Enterprises, was released in September 1991, while the Amiga version was released in November 1991. The Atari ST version followed in 1992. The Genesis version, published the same year by Sega, takes a different approach.
The premise follows the cartoon closely: five young Planeteers — each endowed with control over one of the classical elements, Fire, Water, Wind, Earth, and Heart — are sent by Gaia to combat environmental destruction around the world. When their powers combine, Captain Planet himself is summoned to finish the job.
The NES and Amiga versions handle the concept differently. On NES, the game alternates between two types of levels. Outside levels place the Planeteers in vehicles that can move in eight directions, using their elemental powers — fireballs, water waves, defensive wind currents, hurled stones, and Heart to calm hostile animals — at the cost of an energy bar. Inside levels bring in Captain Planet himself, who can punch or transform into a swirling elemental form. Both the Planeteers and Captain Planet can only absorb a single hit before dying, which makes the game punishing throughout.
The Amiga version is more of a Turrican-style platformer. You control one of the Planeteers through five levels — missions include saving the seals and fixing the ozone layer — before taking control of Captain Planet himself in the final stage.
Neither version is particularly remarkable by the standards of its era, but both capture the spirit of the source material well enough for fans of the show. The environmental theme gives the game a slightly unusual identity among early 1990s licensed titles. If you enjoyed the cartoon, there is enough here to make it worth a look.



