Santa Paravia and Fiumaccio is an early managerial simulation created by George Blank for the TSR-80 in 1978. The game's source code (written in BASIC) was published in SoftSide magazine.
basic language business simulation history hotseat management medieval multiplayer political resource management strategyTime Bandit is an action/adventure arcade written originally for the TRS-80 the ported in 1985 to Atari ST and Amiga by MichTron. The gameplay is similar to the popular Gauntlet,...
2 players brawler interactive fiction multi-scrolling shooter science fiction split-screenBlack Lamp is a fantasy platformer published by Firebird for Commodore 64, ZX Spectrum, Atari ST, and Amiga in 1988. Later, it was ported in 1989 to Atari 8-bit. It's a game with a...
Year: 1988 Genre: Platformer
fantasy platformer progressive slash-em-upBattleTech: The Crescent Hawk's Inception is a sci-fi RPG created by Westwood Associates and published by Infocom. It was released initially for MS-DOS in 1988, then ported to Atari ST, Apple II, Commodore 64, and Amiga (in 1989).
Year: 1988 Genre: Role Playing
boardgame conversion mecha rpg science fiction tactical-rpg top-down turn-based rpg warStar Wars: Return of the Jedi is an arcade game created by Atari in 1984 and despite the title of the third movie, it's the sequel to the first Star Wars game (the third game, The Empire Strikes Back, was released one year later).
arcade coin-op conversion isometric action-adventure licensed movies science fiction shooter star warsObliterator is an arcade adventure game developed and published by Psygnosis in 1988 for Amiga, Amstrad CPC, and Atari. It was ported to DOS, ZX Spectrum, and MSX the following year.
Year: 1988 Genre: Platformer
aliens platform-shooter platformer science fictionStar Command is a 1988 space role-playing game released by Strategic Simulations Inc initially for MS-DOS, then Amiga and Atari ST. One of the things I learned from the world of v...
Year: 1988 Genre: Role Playing
aliens rpg science fiction space exploration squad management turn-based rpgCybernoid: The Fighting Machine is a sci-fi shoot 'em up created by Raffaele Cecco for Hewson Consultants and published in 1987 for the ZX Spectrum. It was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga.
flip-screen flip-screen shoot-em-up science fiction shooter zx spectrumMoebius: The Orb of Celestial Harmony is a role-playing game initially created by Origin Systems for the Apple II and published in 1985. The game was designed and programmed by Greg Malone.
Year: 1988 Genre: Role Playing
apple 2 original game japan rpg top-down rpg wandererSword of Sodan is a fantasy beat-em-up created by Discovery originally for the Amiga and released in 1988. Later the game was ported to Mega Drive/Genesis and Macintosh. The game p...
amiga original game barbarian brawler fantasy progressive beat-em-up sword and sorceryDriller, also known as Space Station Oblivion, is a 3D strategy/puzzler created by Incentive Software. It was initially released in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC.
3d first-person polygons puzzler science fiction vector graphics virtual world zx spectrumNeuromancer is a graphic adventure created for the C64 by Interplay, loosely based on the cyberpunk novel by William Gibson. The game was programmed and designed by Troy A. Miles with the help of other famous names such as Michael A.
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