GamesNostalgia

Retro games, abandonware, freeware and classic games for PC and Mac

iten

Latest Game Reviews

King's Bounty

King

Author: Gustavo - Published: 18 August 2020, 2:58 am

King's Bounty is a turn-based strategy game developed and published by New World Computing. The title was released in 1990 for MS-DOS, C64, and Apple II, while the Amiga, Genesis, and Macintosh versions arrived in 1991.

The game was designed by the American director, designer, and producer Jon Van Caneghem. He is more famous for the Heroes of Might and Magic saga, of which King's Bounty represents the precursor.

In this fantasy world, King Maximus is the bearer of the Sceptre of Order, a tool that prevents evil from attacking his realm. Arech Dragonbeath, leader of the forces of darkness, manages to steal it and destroy it, hiding its 25 pieces along the 4 continents. Thus, the hero and his troops must restore the kingdom by finding all the parts of the scepter and re-arming it before their lands die, and with them, King Maximus himself.

Read More

Brian the Lion

Brian the Lion

Author: GN Team - Published: 12 August 2020, 6:38 pm

Brian the Lion is a platform game developed by Reflections and published by Psygnosis in 1994, initially for the Amiga CD32. It was also released for Amiga, including an AGA version.

Designed by Philip Baxter and produced by Martin Edmondson - creator of Shadow of the Beast and Driver - Brian the Lion is a cute platformer with all the bells and whistles you can expect from a title like this. Colorful, cartoon-style graphics, gorgeous backgrounds, and a character that runs, jumps, and fights enemies by jumping on them or by hitting them with the claw. Using the space bar, the game will pause, and you can activate Brian’s special powers: the “jinormous” jump, the “splendid” speed, and the “rajar” roar, a powerful roar that will stun or wipe out the enemies.

Read More

Emerald Mine

Emerald Mine

Author: GN Team - Published: 9 August 2020, 11:52 am

Emerald Mine is a Boulder Dash clone created by Kingsoft in 1987 for the Amiga and later ported to Commodore 64.

The mechanics are well known: you have to collect the emeralds digging the mine, trying to avoid the rocks that will fall when you dig below them: simple, 8-bit style, graphics, but great gameplay. The best part is the possibility to play in 2, with 20 exclusive levels.

Emerald Mine was one of the most appreciated games during the early years of the Amiga, and it still has an active group of fans that continue creating custom levels. Perfect for a quick match with a friend.

Read More

Lupo Alberto: The VideoGame

Lupo Alberto: The VideoGame

Author: GN Team - Published: 8 August 2020, 2:01 pm

Lupo Alberto: The VideoGame is a platformer based on the Italian comics Lupo Alberto (Alberto the Wolf). It was created by Digiteam and Idea Software in 1990 for Amiga and Commodore 64. The Atari ST version was started but never completed.

In the comics, the blue wolf Alberto loves a hen called Marta, but the sheepdog Moses always tries to stop them.

The game supports two simultaneous players, and you can choose between Marta, the hen, and the wolf Lupo Alberto. The two characters have different skills: Marta, for example, jumps higher. The goal is to allow Marta and Lupo Alberto to be finally together... and alone. The original game included some comic strips, with the final scene missing. Only by completing the levels were the players able to see the missing piece on the screen.

Read More

MechWarrior 2: 31st Century Combat

MechWarrior 2: 31st Century Combat

Author: GN Team - Published: 7 August 2020, 1:51 pm

MechWarrior 2: 31st Century Combat is a 3D vehicle combat sim game created by Activision and released in 1995 for MS-DOS. It was ported later to Windows and Mac, in addition to the console versions released in 1997.

The game is the sequel to MechWarrior, released in 1989.

MechWarrior was, in fact, the second videogame of the Battletech franchise, based on a pen-and-paper game. The first game, BattleTech: The Crescent Hawk's Inception was released in 1988, but while this entry was an RPG with a 2D top-down view, Mechwarrior introduced a 3D first-person perspective. Players were finally able to pilot giant robots, watching a realistic 3D world from the cockpit.

Read More

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk

Author: GN Team - Published: 6 August 2020, 1:05 pm

BattleTech: The Crescent Hawk's Inception is a sci-fi RPG created by Westwood Associates and published by Infocom. It was released initially for MS-DOS in 1988, then ported to Atari ST, Apple II, Commodore 64, and Amiga (in 1989).

It's based on the pen-and-paper game BattleTech, a kind of D&D set in the thirty-first century in a science fiction universe where players control giant robots called BattleMech.

This futuristic militarized universe is also the setting of the MechWarrior videogames, but those games are 3D combat sims, while Battletech is a 2D top-down view RPG. More faithful to the original formula, if you want.

Read More