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Latest Game Reviews

Smarty And The Nasty Gluttons

Smarty And The Nasty Gluttons

Author: GN Team - Published: 4 September 2020, 7:23 pm

Smarty And The Nasty Gluttons is a platformer for Amiga whose development was started in 1992, but the game was never completed. The original makers decided to restart the project, and the title was finally released in 2020 in the public domain.

The graphics, music and sounds are the ones made in 1992 since everything was already designed and finished. The code instead has been reviewed and improved line by line. Many sections have been added or enhanced. Now you can finally enjoy this little gem. You can find tutorials and many more info at the official website smartygame.fi.

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Bubble and Squeak

Bubble and Squeak

Author: GN Team - Published: 30 August 2020, 12:18 pm

Bubble and Squeak is a platformer created by Audiogenic Software for Amiga computers and Amiga CD32 and released in 1994. The game was also ported to the Sega Genesis/Mega Drive, with some small differences.

You control a kid called Bubble, and you are helped by your pet Squeak. You can decide what kind of help you want to receive from your friend, that can simply follow you, or can help you jump on the higher platforms. Most of the time, his help will be fundamental to solve the puzzles. Bubble & Squeak is not a game of pure action.

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Vampire Killer

Vampire Killer

Author: GN Team - Published: 28 August 2020, 1:37 pm

Vampire Killer is a videogame created by Konami for MSX computers and released in 1986. It's been defined as an alternative version of Castlevania, released one month before, for the Famicom.

The two games, developed in parallel, are set in the same horror universe and share the same hero: Simon Belmont. Vampire Killer has some differences in terms of gameplay. While Castlevania is more linear, the MSX game designed by Akihiko Nagata requires more exploration and requires the player to find a key to exit each level. Due to the technical limitation of MSX computers, instead of horizontal scrolling, the screen flips when the hero reaches the border.

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Summer Games

Summer Games

Author: GN Team - Published: 22 August 2020, 12:13 pm

Summer Games is the first game of the popular series dedicated to the Olympic games. It was created by Epyx and released initially in 1984 for the Commodore 64.

The game was so successful that it had to be ported to all available platforms, including Amstrad CPC, Apple II, Atari 2600, Atari 7800, Atari 8-bit, SEGA Master System, and ZX Spectrum. The game marked the relaunch of Automated Simulations - the company founded by Jon Freeman and Jim Conelley - into Epyx.

Summer Games was highly advanced for its time, and it was probably one of the first games to use the real power of the Commodore 64. Despite not having the official license of the Olympic Games, the game looked almost like a licensed game. The sports simulated include 4x400 meter relay, 100-meter dash, platform diving, freestyle swimming, skeet shooting, rowing, and gymnastics. The disciplines were developed by a different team of programmers, as seen in the game credits. The game was followed by Winter Games some months later.

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Jetstrike

Jetstrike

Author: GN Team - Published: 21 August 2020, 11:31 am

Jetstrike is an arcade shooter created by Shadow Software and published in 1994 by Rasputin for the Amiga and Amiga CD32.

The authors of the game - Aaron and Adam Fothergill - had worked on another similar game for the Atari ST, called SkyStrike, developed in STOS (a language for developing videogames). Jetstrike is like an enhanced version of their previous title, but in this case, it was made for the Amiga and created in AMOS, the Amiga version of STOS.

The title is clearly inspired by Brøderbund's Wings of Fury, but as many reviewers have noticed, the amount of features of Jetstrike is much more abundant. The game allows you to pilot 32 aircraft, including many jets and even helicopters. Game modes include Training, Practice, Combat, and for two players, Aerolympics.

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Ultima VIII: Pagan

Ultima VIII: Pagan

Author: Gustavo - Published: 18 August 2020, 9:55 pm

Ultima VIII: Pagan is the eighth chapter of the role-playing video game series created by Richard Garriott and published by Origin Systems. It was released in 1994 for DOS only.

Ultima VIII was the last part of the Ultima series before the franchise took a 5-year break before continuing the series with Ultima IX, launching a Speech Pack and Ultima Online in the middle.

The plot of the game continues the events of Ultima VII: Serpent Isle, where the Guardian grabs the Avatar and throws him through a portal into the sea of the Pagan world. Unlike Britannia, the world to which the player is accustomed, Pagan is a much darker place where there are no Virtues (fundamental in the previous installment). When waking up in this new world, the Avatar is warned that the only way to escape is by mastering the four elements, each of which is handled by a Titan. These figures are the gods of Pagan, and each one protects an element, so the Avatar must overcome several obstacles and defeat them to become the fifth titan and return home. The protagonist finds himself in a fight against time since The Guardian warned him that as long as the hero was banished, he would dominate the earth.

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