The Faery Tale Adventure is an action RPG created by MicroIllusions originally for the Amiga and published in 1986. It was one of the earliest role-playing games published for Amiga.
The game was entirely developed by David Joiner, who took care of the graphics, music, and programming. The development of Faery Tale Adventure started on an Amiga 1000, and at the time of its release, it was featuring the largest game world ever created in a videogame. The game was later ported to Commodore 64, MS-DOS, and Sega Genesis (in 1991). There was also a never-released Macintosh version, interestingly designed for 256-colors graphics.
Your heroes are three brothers, Julian, Philip, or Kevin. Each one has different skills, and you can control any of them. If your character dies, you can switch to one of the other brothers. A vast world to explore is not the only notable feature of this RPG/adventure; there are also plenty of quests and NPCs to talk with and a night and day cycle that helps to create a realistic world.
Many have compared Faery Tale Adventure with Ultima VI: The False Prophet or Ultima VII. Of course, Richard Garriott's creations were much more advanced, but if consider that Ultima VII: The Black Gate was released in 1992 and Ultima VI in 1990, you realize the amazing job done by David Joiner 1986.
In 1997, more than 10 years after the original game, the sequel, Halls of the Dead: Faery Tale Adventure Book II, was released for DOS and Windows. Unfortunately, it was not as good as the original game.