Maniac Mansion is a memorable point-and-click graphic adventure created by LucasArts initially for the Commodore 64.
Maniac Mansion is a memorable point-and-click graphic adventure created by LucasArts initially for the Commodore 64. Written by Ron Gilbert and Gary Winnick, it's the first adventure that uses the SCUMM game engine, conceived by Gilbert as a tool to create this type of games (the "MM" in SCUMM means "Maniac Mansion").
The success of the game made it possible several ports, including Apple II (1987), DOS, NES (1988), Amiga and Atari ST (1989). Maniac Mansion revolutionized the adventure game genre, thanks to its humor, non-linear story, and more straightforward gameplay: while traditional adventures were based on command parsing, Gilbert's adventure was based on the interaction between predefined verbs and objects found during the exploration.
As we know, LucasArts created many other great adventure games after that. Maniac Mansion was the title that started it all. It was followed by a sequel, Day of the Tentacle, in 1993. We also host a fan-made remake, Maniac Mansion Deluxe, created using Adventure Game Studio, that is the same game but with 256 colors VGA graphics.
Review by: Manu
Published: 31 March 2018 1:41 pm
Amiga version 1.6 - Language: English - Size: 8.41 Mb
Amiga version 1.6 - Language: English - Size: 7.63 Mb
Amiga version 1.6 - Language: Spanish - Size: 8.41 Mb
Amiga version 1.6 - Language: German - Size: 8.41 Mb
Amiga version 1.6 - Language: German - Size: 7.63 Mb
Amiga version 1.6 - Language: Spanish - Size: 7.63 Mb
Amiga version 1.6 - Language: French - Size: 7.63 Mb
PDF Manual and Codes - Language: English - Size: 8.94 Mb
The Making of Maniac Mansion - Language: English - Size: 0.26 Mb
You are right, we thought the problem of the save state was solved, instead it still happens sometimes. Always better to use the in-game save. If you have Windows, you can also try to play Maniac Mansion Deluxe.
I'll give the deluxe ago sometime in the near future. FYI, I tried using the in-game save but that seems broken as well with the current release (game crashes immediately on load game).
I've moved to dosbox for now and it seems the built-in save/load is working as expected. Thanks for the reply!
Update here. I stopped using the emulator save/load state and used the built-in save game feature and it worked once. When I try to load the game the game still crashes...with a different error message of course.
The README.txt has the following lines:
* The annoying problem of the Save State that was crashing the
games is no longer present. You can save the emulator state when
you stop playing and load the state the next time you play
This isn't correct.
I'm looking to solve a mystery with load state.
The game crashes when I load a saved state and walk through a door or switch to a character in another room.
Running win 10 1809
I grew up with day of the tentacle so it be good to play the first game and revamp graphics is just improvement
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