Quake is a first-person shooter developed by id Software and published by GT Interactive in 1996.
With the success it had with Doom in 1993, id Software decided to capitalize its momentum and come up with a title that not only contains all the elements that placed this legendary title on the pedestal it deserves but to take a step forward and perfect it. In this context, where the company founded by Romero and the 2 Carmack set the goal to clean the raw gem they had created with its predecessor, Quake was born.
This entry place itself in a dystopian future. After discovering and opening inter-dimensional portals, the human race is invaded by a horde of demons and is on the verge of extinction. Thus, the player embodies the skin of a soldier trapped in this apocalypse that must not only destroy all enemies that come its way, but also its leader, a demon called Shub-Niggurath.
The gameplay is quite simple. The player must go through 26 levels (with the possibility of discovering 4 more hidden ones) and shoot at everything in sight. In each of these worlds, several secrets encourage the player not to rush his way out of the scenario, but to explore each sector to get several bonuses. While many contemporary games have a similar style in their adventures, none do so in such a brutal and bloody way as Quake.
The technical part is where you see the progress of this installation compared to Doom. This release provides a real 3D experience, which for the first time, allows bi-axial aiming. These changes also feature polygonal enemies and even weapon view models. On the other hand, the backgrounds are very similar to its predecessor. The walls are plagued with a devilish theme, and the atmosphere seems to be taken from an H.P. Lovecraft story.
The sound, far from being left behind, pursues the player with an oppressive atmosphere that evokes sounds reminiscent of industrial machines at work. The music was composed by the American band Nine Inch Nails. Trent Reznor, the vocalist and founder of the group, assured that their goal was to make music as depressing and threatening as possible.
Both the critics and the fans received Quake in a very positive way. The former acclaimed that the title stood out in the gameplay and sound effects. On the other hand, the players were delighted with the multiplayer mode, with its Doom-based foundations, the improvements in the new game made the death match online gaming reach its peak.
Quake needs no introduction. It is the first installment that perfected this style of play and inspired the development of several sagas like Unreal, among many others. If you are looking for a good time and want to feel tension but without stopping shooting for a moment, this is not only the best option, but the door to enjoy more all the others.