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Dungeon Master II: Skullkeep

Available Platforms: MS-DOS, Amiga - Alias: Dungeon Master II: The Legend of Skullkeep

Dungeon Master II: Skullkeep, also known as The Legend of Skullkeep, is the sequel to the famous fantasy dungeon crawler RPG Dungeon Master.

Year1995
GenreRole Playing
Rating3.5

71/100 based on 6 Editorial reviews. Add your vote

PublisherInterplay
DeveloperFTL Games
OS supportedWin7 64 bit, Win8 64bit, Windows 10, MacOS 10.6+
Updated19 April 2024

Game Review

Dungeon Master II: Skullkeep, also known as The Legend of Skullkeep, is the sequel to the famous fantasy dungeon crawler RPG Dungeon Master.

The game was initially released for the PC-98 in 1993, designed by Doug Bell, who had worked on the original Dungeon Master. This sequel to the groundbreaking 1987 original expanded the formula with larger environments, more complex puzzles, and enhanced graphics capabilities. It was later ported to MS-DOS and Amiga in 1995, with each version showcasing different strengths and technical approaches to the enhanced gameplay mechanics.

The MS-DOS version represented the most accessible iteration for PC gamers, featuring improved VGA graphics that brought the dungeon environments to life with greater detail and color depth than the original game. The interface retained the intuitive point-and-click system that made Dungeon Master revolutionary, allowing players to manipulate objects, cast spells, and engage in real-time combat through direct interaction with the game world. However, the DOS version suffered from some performance issues on lower-end hardware, with frame rate drops during intense combat sequences and occasional audio stuttering. The spell system was significantly expanded from the original, featuring new combinations and more complex magical interactions, though the learning curve remained steep for newcomers to the series.

The Amiga AGA version proved disappointing for many users who expected the game to take full advantage of the Advanced Graphics Architecture's enhanced capabilities. Despite the AGA chipset supporting 256 colors on screen, Dungeon Master II remained limited to the same 16-color palette as the original Dungeon Master, representing a missed opportunity to showcase the visual improvements that AGA systems could deliver. This technical limitation meant that while the game ran smoothly and maintained the atmospheric dungeon crawling experience, it failed to provide the visual leap forward that Amiga enthusiasts had anticipated. The sound design remained impressive, utilizing the Amiga's superior audio hardware effectively, but the graphics felt dated compared to what other AGA titles were achieving during the same period.

Both versions expanded significantly on the original Dungeon Master formula, featuring larger dungeon complexes with more varied environments beyond the typical stone corridors. The puzzle design became more sophisticated, incorporating environmental challenges that required players to manipulate water levels, activate complex machinery, and solve multi-step riddles. Combat remained real-time but featured improved AI for monsters and more tactical positioning requirements. The character development system retained the skill-based progression that made the original compelling, where abilities improved through use rather than traditional experience points.

The storyline picked up after the events of the first game, with players once again controlling a party of four adventurers exploring the mysterious Skullkeep fortress. The narrative was delivered through environmental storytelling and occasional text descriptions, maintaining the atmospheric approach that made the series distinctive. Both versions included the expanded inventory system and more complex item interactions, though the limited color palette on the Amiga version made distinguishing between similar items more challenging than it should have been on such capable hardware.

Dungeon Master II shared design philosophy with other real-time dungeon crawlers like Eye of the Beholder and Lands of Lore, but maintained the unique immediate control scheme that set the series apart from turn-based alternatives. The game's influence can be seen in later titles like Legend of Grimrock, which directly paid homage to the Dungeon Master series' grid-based real-time exploration and puzzle-solving mechanics.

See Also: A legendary video games music composer: Allister Brimble

Review by: GN Team
Published: 5 June 2025 9:42 pm

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Download Dungeon Master II: Skullkeep - DOS Version dos

PC Download Download for PC en

DOS version 1.1 - Language: English - Size: 12.15 Mb

Mac Download Download for Mac en

DOS version 1.31 - Language: English - Size: 13.86 Mb

Download Dungeon Master II: Skullkeep - Amiga Version amiga

PC Download Download for PC en

Amiga AGA version 1.0 - Language: English - Size: 10.87 Mb

Mac Download Download for Mac en

Amiga AGA version 1.0 - Language: English - Size: 11.94 Mb

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Latest Comments

  • Sleepstandingup - 2017-08-15 - Reply

    No sound FX?
    Open skull.cfg and edit this line to -
    DeviceIRQ = 7