Author: Tasha - Published: 27 July 2018, 9:36 pm
Wolfenstein 3D is a first-person shooter developed by Id Software and published by Apogee Software in 1992 for DOS. It has since been ported for several systems including PC-98, Mac, Windows, PlayStation 3, and Xbox 360.
The game was inspired by the 1980s Muse Software video game Castle Wolfenstein, a top-down infiltration game.
Wolfenstein 3D came out hot on the heels of the Commander Keen series and utilized the game engine created by John Cormack. It was pre-Doom, but you can see that many of the gameplay elements made their way into this future release. Playing as a captured allied spy, you must escape your Nazi captors and foil their plans for world domination. The game is broken down into six episodes which further break down into ten levels each. Eight regular levels, a boss level, and a secret level. Each level has a labyrinthian set up with lots of areas to explore, secrets to find, and enemies to blow away. You have a set number of lives, but it is possible to earn extra lives as you play.
Read MoreAuthor: GN Team - Published: 19 July 2018, 12:01 pm
Tower of Babel is a 3D puzzle game created by Pete Cooke initially in 1989 for Atari ST and ported to Amiga and Acorn 32-bit in 1990. The game was published by Rainbird Software.
Vaguely inspired by the biblical story of the tower, in this game, you control alien robots that were sent to help humans to build the tower, but in the end, were betrayed by our species (we know, never trust humans!)
There are different levels (towers), each with a different goal. Your robots have different abilities: push objects, destroy, or collect/operate devices. To solve the puzzles, you will have to use them correctly. Robots can also be programmed, which adds much depth to the gameplay.
Read MoreAuthor: Tasha - Published: 18 July 2018, 12:04 am
Day of the Tentacle is the sequel to the original Maniac Mansion and was developed by LucasArts Entertainment and published in 1993 for DOS and Mac.
Designed by David Grossman and Tim Schafer, Day of the Tentacle takes place about five years after the climax of the original game. A science experiment gone wrong creates two living tentacles. One with a thirst for world domination and one with a healthy disposition. After they escape the lab, the evil tentacle begins his plot to take over the world. The mad scientist who created the two strange characters has to call in a little back up in the form of Bernard, Laverne, and Hoagie. The intrepid trio travels back in time to stop the evil tentacle from being created, but the machine malfunctions and craziness ensues.
Read MoreAuthor: GN Team - Published: 17 July 2018, 1:47 am
Diablo is a famous "hack and slash" role-playing game created by Blizzard and released at the end of 1996 for Windows. Two years later, it was released to Macintosh.
It is not only one of the most popular RPGs ever created; it's the title that redefined the concept of "action RPG" and "hack & slash." It is so influential that today we still see clones or games inspired by it. When it was released, Diablo was elected Game of the Year, but 30 years later, you can always find its name in many lists of the Greatest Games of All Time.
Read MoreAuthor: GN Team - Published: 15 July 2018, 12:44 pm
Black Lamp is a fantasy platformer published by Firebird for Commodore 64, ZX Spectrum, Atari ST, and Amiga in 1988. Later, it was ported in 1989 to Atari 8-bit.
It's a game with a dark atmosphere, set in a dungeon of different rooms connected by stairs. The goal is to collect nine lamps, the last one guarded by an evil dragon that must be defeated. The graphics were very well made, especially on the 8-bit versions, featuring large sprites accurately drawn pixel by pixel. The game features more colors on the Amiga and Atari ST, but the visuals are almost the same.
Read MoreAuthor: GN Team - Published: 11 July 2018, 8:09 am
Fire & Ice: The daring adventures of Cool Coyote is a platformer created by Graftgold and published by Renegade Software in 1992. Initially released for the Amiga and Atari ST, later it was ported to MS-DOS, Acorn, and SEGA Master System.
Programmed and designed by Andrew Braybrook (Paradroid, Uridium) and Phil Williams, thanks to its cute graphics, great level design, and polished gameplay, it is recognized as one of the best platformers ever released for the Amiga. Like many jump-and-run games of the 90s, it is pretty unforgiving: difficulty level is challenging, but once you master it, it gives a lot of fun.
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