Author: GN Team - Published: 15 May 2018, 1:13 pm
Champions of Krynn is the first chapter of the role-playing games series created by Strategic Simulations Inc. It is based on the Dragonlance settings of Advanced Dungeons & Dragons.
The game, designed by Dave Shelley, Michael Mancuso and Ken Humphries, was released in 1990 for the Commodore 64, Amiga, Apple II and DOS (EGA graphics only). It uses the so-called "Gold Box" game engine, previously used on Pool of Radiance and Heroes of the Lance. But compared to these older titles, Champions of Krynn presents many improvements, including a vast world to explore and an intricate plot and sub-plots. It got many positive reviews, especially on 8-bit platforms, where the game was a huge hit.
Read MoreAuthor: GN Team - Published: 14 May 2018, 7:12 pm
Panza Kick Boxing is a Thai kickboxing sim that uses the license of André Panza, a French Kickboxer, nine times world champion in several disciplines.
The game was developed by Futura and published by Loriciels in 1990 for Amiga, DOS, Atari ST and Amstrad CPC. The creation of the game took more than two years. The studio used the rotoscoping technique to sample the movements of the champion, to make the game more realistic. There are some RPG elements because you can select your fighter and train him, choosing the moves from a vast selection.
Read MoreAuthor: GN Team - Published: 11 May 2018, 2:13 am
EF2000 is a combat flight simulator developed by Digital Image Design and published by Ocean Software for PC in 1995.
The game, which is the sequel to TFX, puts the player in the cockpit of a Eurofighter Typhoon (also know as EF2000). You will need to defend Norway and Sweden from a Russian attack. Realistic simulation of the aircraft, the terrain's topography, the quality of the randomly generated missions, and the multiplayer mode made this game one of the best flight sims ever developed.
EF2000 won several prizes, including the best simulation of 1995; it also reached the 8th position in the best games of all time created by PC Gamer UK in 1997.
Read MoreAuthor: GN Team - Published: 9 May 2018, 12:51 pm
Network Q RAC Rally is the first game in the Rally Championship series. It was developed by Pixelkraft and released by Europress Software in 1993 for MS-DOS.
RAC Rally doesn't have yet the realism, but also the complexity, of the subsequent titles, so it should be considered a mix between a racing sim and an arcade racing game. Players can choose between 5 cars: Toyota Celica, Ford Escort, Lancia Delta HF Integrale, Mitsubishi Lancer Evolution and Subaru Impreza. You will drive in several real tracks of the RAC rally set in the UK. It features nighttime driving, weather effects, navigator voice, manual or automatic gear. This makes the game a fun experience for all the off-road rally lovers.
Read MoreAuthor: GN Team - Published: 4 May 2018, 1:37 am
In occasion of the Star Wars Day 2018 (May the "Fourth") we present you a little gem: the Star Wars video game for the NES, developed by Beam Software and released by JVC in 1991. The game was also ported to SEGA Master System and Game Gear.
We are not talking about another version of the Atari Star Wars arcade; it's an entirely new game: a 2D action platformer based on the plot of Episode IV: A New Hope.
You are Luke Skywalker, and your first mission is to save R2-D2 from the Sandcrawler, then meet Obi-Wan Kenobi in the caves and recruit Han Solo on the Tatooine cantina. On board of the Millennium Falcon, you will have to reach the Death Star and rescue Princess Leia. After that, you can finally join the rebels and destroy the Death Star.
Read MoreAuthor: GN Team - Published: 3 May 2018, 10:30 am
Montezuma's Revenge is a side-scrolling platformer published by Parker Brothers and released for 8-bit platforms in 1984. Versions include Apple II, Atari 5200, Atari 8-bit, Commodore 64, and others.
The game is considered an early example of the "Metroidvania" genre. You are an archeologist (resembling Indiana Jones) exploring a dangerous Aztec pyramid, trying to collect treasures and avoid enemies and traps. Finding keys, weapons, and the proper objects will be required to advance through the nine floors and 99 rooms.
The first version of Montezuma was created for the Atari 800 computer by a 16-year-old programmer, Robert Jaeger. Parker Brothers noticed an early version of the game at the 1983 C.E.S. and convinced Jaeger to publish it internationally. Parker Brother's programmers completed the game and ported it to several platforms. Unfortunately, to release the game on cartridges, they had to cut features to store it on just 16k (instead of the 48k used by the disk version created by Jaeger). For example, the official release doesn't have an intro, bonus life animations, or a hi-score entry screen. It also has fewer rooms and doesn't include the final boss, King Montezuma.
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