The King's Quest series represents one of the most influential sagas in the history of graphic adventures, created by Roberta Williams for Sierra On-Line. It all began in 1984 with the revolutionary original King's Quest, which introduced color graphics and three-dimensional character movement to computer adventures for the first time, defining the standards of the genre.
The saga follows the adventures of the royal family of Daventry through eight main episodes. After the success of the first chapter, King's Quest II: Romancing the Throne (1985) continued Sir Graham's story, now as king. King's Quest III: To Heir is Human (1986) introduced a new protagonist, while King's Quest IV: The Perils of Rosella (1988) was revolutionary for its use of EGA graphics and digitized sound. Finally, King's Quest V: Absence Makes the Heart Go Yonder! (1990) brought the series into the VGA era with 256-color graphics and full voice acting. King's Quest VI: Heir Today, Gone Tomorrow (1992) is often considered the masterpiece of the series, featuring complex narrative and brilliant puzzles. King's Quest VII: The Princeless Bride (1994) adopted a more Disney-like cartoon style, dividing fans but demonstrating the series' versatility.
Each chapter contributed to the technological and narrative evolution of graphic adventures, making King's Quest a milestone in gaming history that influenced countless developers and established Sierra as the premier adventure game company of the 1980s and 1990s.