Author: GN Team - Published: 14 August 2019, 1:49 am
Z-Out is a 2D sci-fi shoot 'em up created by Advantec and published by Rainbow Arts in 1990 for Amiga and Atari ST.
The game was released as the sequel of X-Out, another horizontal scrolling shooter, even though this was not the initial idea of the developer. You can notice it because the game is probably more similar to R-Type rather than X-Out. However, Z-Out can be defined as the typical 16-bit shooter you could expect in 1990: great music (composed by the legendary Chris Hülsbeck), excellent graphics (with an organic/sci-fi style inspired to Aliens), and a difficulty level set to "impossible".
Read MoreAuthor: GN Team - Published: 13 August 2019, 8:47 pm
Cytron is a top-down sci-fi shooter created by Lunatic and published by Psygnosis exclusively for the Amiga in 1992.
Designed and programmed by Martin Hall and James Thomas, this title will remind you of Gauntlet, or, even better, Robotron: 2084 (whose name has probably inspired the creators). The main character is a small robot that will have to find its way across the maze-like levels, trying to destroy enemies and rescue the trapped scientists - yes, the plot has some similarities with D/Generation.
The robot can also split into two independent parts (called "Cyt" and "Ron"), that you can control with the mouse and joysticks. This creates interesting gameplay solutions since you will have to use the different characteristics of the two units to solve puzzles. Because of this, we can also add Head Over Heels to the list of references.
Read MoreAuthor: GN Team - Published: 11 August 2019, 11:10 pm
Isles of Terra is the third game in the Might and Magic series. It was released initially for MS-DOS in 1991, then ported to Amiga in 1992. Several other versions were published later, including Macintosh, Sega CD, and SNES.
This was the last M&M to appear on so many platforms, in fact starting from the 4th game (Clouds of Xeen), the series became a PC exclusive.
The game was directed by Jon Van Caneghem, the original creator and designer of the Might and Magic titles, but this time the development team was much bigger. Like its predecessors, this role-playing game is based on a pseudo-3D first-person view. The setting is fantasy, with all the classic races and classes that you would expect (but Isles of Terra adds Druids and Rangers, which were previously not available).
Read MoreAuthor: GN Team - Published: 6 August 2019, 5:44 pm
S.W.I.V. is a top-down shooter for 1 or 2 players created by Random Access and published by The Sales Curve in 1991. The game was released for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and other platforms.
The game is considered the unofficial and spiritual successor of Silkworm, an arcade game created by Tecmo and ported to Amiga and other home computers by The Sales Curve. The gameplay is a bit different because unlike Silkworm, SWIV is a vertical shoot ‘em-up. But the helicopter and the jeep are still there, as well as tons of weapons and power-ups you can unleash in a unique unlimited level full of enemies.
Read MoreAuthor: GN Team - Published: 28 July 2019, 4:50 pm
The Faery Tale Adventure is an action RPG created by MicroIllusions originally for the Amiga and published in 1986. It was one of the earliest role-playing games published for Amiga.
The game was entirely developed by David Joiner, who took care of the graphics, music, and programming. The development of Faery Tale Adventure started on an Amiga 1000, and at the time of its release, it was featuring the largest game world ever created in a videogame. The game was later ported to Commodore 64, MS-DOS, and Sega Genesis (in 1991). There was also a never-released Macintosh version, interestingly designed for 256-colors graphics.
Read MoreAuthor: GN Team - Published: 25 July 2019, 9:47 pm
The Adventures of Robin Hood is an adventure game created by Millennium Interactive and published for Amiga, Atari ST and MS-DOS in 1991.
The game, based on the legend of Robin Hood, was designed by Steve Grand and Ian Saunter. Despite being considered an adventure, don't expect a point-and-click, this is more like a "god game". You can't control the hero directly, the gameplay and the visual interface are similar to Populous. You can see a portion of the world from a top-down isometric view, and you can interact using the icons on the left.
Read More