Computer games set in fantasy worlds have always played a central role in gaming history, evolving across different genres and platforms.
Computer games set in fantasy worlds have always played a central role in gaming history, evolving across different genres and platforms.
Dragonstone is an action-adventure/action RPG created by Core Design for the Amiga and released in 1994. It's considered a sequel to Darkmere: The Nightmare's Begun, although the two games are pretty different.
Year: 1994 Genre: Role Playing
action-adventure adventure-rpg amiga original game fantasy sword and sorcery top-downIshar 3: The Seven Gates of Infinity is the last installment in the Ishar RPG series, and it was developed and published by Silmarils. It was released in 1994 for Amiga, Atari ST, and DOS.
Year: 1994 Genre: Role Playing
aga dungeon crawler fantasy first-person real-time rpg sword and sorceryKing's Quest III: To Heir is Human is the third chapter of the popular graphic adventure series written and designed by Roberta Williams. Like the other games, it was published by Sierra On-Line.
adventure agi engine apple 2 original game fantasy graphic adventure point and clickDragon Quest, known as Dragon Warrior in the US, is a Japanese-style role-playing game created by Chunsoft for the NES and released in 1986. It's the first game of the famous Drago...
Year: 1986 Genre: Role Playing
fantasy jrpg rpg top-down turn-based rpgKing's Quest is a graphic adventure created by Roberta Williams in 1983, initially for the IBM PCjr. Later, it was ported to many platforms, including Apple II, Amiga, Atari ST, MS-DOS, and others.
adventure agi engine fantasy graphic adventure point and clickWizardry: Bane of the Cosmic Forge, the sixth entry into the Wizardry series. It is a fantasy role-playing game developed and published by Sir-tech Software in 1990, originally for DOS.
Year: 1990 Genre: Role Playing
dungeon crawler fantasy party-based rpg sword and sorcery turn-based rpgCapital Punishment is an original Amiga fighting game developed in 1996 by clickBOOM Interactive for Amiga AGA models only. If you're here without knowing this entry, let me ask you a few questions.
2 players aga amiga original game brawler competitive fantasy fighting multiplayerIshar 2: Messengers of Doom is the second chapter of the fantasy RPG saga created by French studio Silmarils. The game was released in 1993 for the Amiga, Atari ST, and DOS. Like t...
Year: 1993 Genre: Role Playing
aga dungeon crawler fantasy first-person party-based real-time rpg sword and sorceryGod of Thunder is a rare Zelda-style arcade/strategy game by Adept Software developed in 1993 for DOS and released as freeware.
action-adventure fantasy freeware jrpgDark Sun: Shattered Lands is a computer RPG set in the AD&D universe, created by Strategic Simulations Inc in 1993 for DOS only. Being based on the AD&D campaign known as Dark Sun, it is set in the desert world of Athas.
Year: 1993 Genre: Role Playing
d&d fantasy isometric rpg party-based rpg turn-based rpg wastelandSecond Samurai is a beat-'em-up for two players developed by Vivid Image and published by Psygnosis in 1993 for the Amiga. There was also an AGA version released in 1994. It's the ...
2 players aga amiga original game brawler co-op fantasy hack and slash martial arts progressive beat-em-up side-scrollingWings of Death is a vertical scrolling shoot 'em up developed by Eclipse Software and published by Thalion Software in 1990. It was released originally for the Atari ST and then ported for the Amiga.
atari st original fantasy shooter v-scrolling shoot-em upWizardry: Proving Grounds of the Mad Overlord is the first chapter of the popular series of role-playing computer games. This simple dungeon crawler inspired by Dungeons & Dragons was developed by Andrew C.
Year: 1984 Genre: Role Playing
apple 2 original game dungeon crawler fantasy party-based role-playing rpg turn-based rpgThe Adventures of Robin Hood is an adventure game created by Millennium Interactive and published for Amiga, Atari ST and MS-DOS in 1991. The game, based on the legend of Robin Hood, was designed by Steve Grand and Ian Saunter.
adventure adventure-strategy fantasy isometric non-linear open world robin hood