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Caesar is a historical city-building strategy game designed by David Lester at Impression Games and released originally for the Amiga in 1992. It was later ported to DOS, Atari ST, and Macintosh.
amiga original game business simulation city building classical antiquity history management real-time roman strategySoccer Kid is a platform game developed and published by Krisalis Software in 1993 for the Amiga. Years later, the adventure was ported to MS-DOS, PlayStation, and Super Nintendo Entertainment System, among others.
Year: 1993 Genre: Platformer
2d aga amiga original game basher football hop and bop platformerChaos Strikes Back is the sequel/expansion to Dungeon Master, one of the first examples of dungeon crawling RPG. It was released in 1989 on several platforms, including Atari ST, Amiga, X68000, PC-98, FM Towns, and MS-DOS.
Year: 1989 Genre: Role Playing
atari st original dungeon crawler fantasy mission real-time rpg sword and sorceryWeen: The Prophecy (or just Prophecy in the US) is a point-and-click adventure game developed and published by Coktel Vision. It was released in 1992 for Amiga, DOS, and Atari ST. ...
adventure clicker fantasy first-person graphic adventure point and clickIshar 3: The Seven Gates of Infinity is the last installment in the Ishar RPG series, and it was developed and published by Silmarils. It was released in 1994 for Amiga, Atari ST, and DOS.
Year: 1994 Genre: Role Playing
aga dungeon crawler fantasy first-person real-time rpg sword and sorceryRings of Medusa is a fantastic adventure game developed and published by Starbyte Software in 1989 for the Amiga, Commodore 64, Atari, and DOS. The German company founded in 1988 h...
business simulation fantasy map-based historical rpg elements strategyWasted Dreams is a sci-fi isometric action-adventure created by Digital Dreams Entertainment for the Amiga and released in 1999. It was one of the last commercial games designed for the Amiga and one of the few released on CD only.
2 players action-adventure adventure aga aliens amiga original game co-op isometric action-adventure point and click science fictionFlood is a side-scrolling platformer created by Bullfrog originally for the Amiga and then ported to Atari ST. The game was published in 1990 by Electronic Arts. The main author of...
Year: 1990 Genre: Platformer
amiga original game climber humour platform-adventure platformer side-scrollingSimAnt: The Electronic Ant Colony is a simulation game inspired by ants and the ways of their life, created and published by Maxis. Released back in 1991 for the PC, it lets the player take control and run an entire colony of ants.
Year: 1992 Genre: Simulation
ecology nature simulation virtual lifeBaby Jo in: Going Home is a side-scrolling platformer game developed and published by Loriciel for Amiga, Amstrad CPC, Atari ST, and MS-DOS in 1991. The game's plot follows the jou...
Year: 1991 Genre: Platformer
2d cartoon hop and bop humour jumper platformer side-scrollingWizkid: The Story of Wizball II is a strange arcade adventure created by Sensible Software. It was published by Ocean in 1992 for Amiga, Atari ST, and MS-DOS. Programmed and design...
amiga original game arcade clear screen flip-screen humour music platform-shooterBarbarian II is a fantasy action game released by Psygnosis in 1991 for Amiga and Atari ST. It's the sequel of the 1987 Barbarian, and should not be confused with Palace's Barbarian II: The Dungeon of Drax.
barbarian brawler fantasy hack and slash progressive slash-em-up side-scrolling sword and sorceryShadow Sorcerer is a fantasy RPG created by Strategic Simulations Inc and released in 1991 for the Amiga, Atari ST, and MS-DOS. The title is tied to the famous Dragonlance Chronicl...
Year: 1991 Genre: Role Playing
d&d dragonlance isometric isometric rpg party-based rpg sword and sorceryK240 is a space strategy game developed by Celestial Software and published exclusively for the Amiga by Gremlin Graphics in 1994. The game was designed by Graeme Ing, the author...
amiga original game business simulation city building isometric management science fiction sim city strategy