Space Crusade: The Voyage Beyond was both a data disk and an extended standalone version of Space Crusade, released in 1993 by Gremlin Graphics. The Voyage Beyond is an excellent addition to the classic 1993 game Space Crusade.
boardgame conversion hotseat mission multiplayer science fiction squad management strategy turn-based tacticsBanshee is an Amiga original shoot-em-up, inspired by classic vertical scrolling shooters such as 1942: The Pacific Air War and Xevious. It was developed by Core Design and rel...
2 players aga amiga original game aviation co-op shooter steampunk v-scrolling shoot-em up vertical-scrollingChaos Strikes Back is the sequel/expansion to Dungeon Master, one of the first examples of dungeon crawling RPG. It was released in 1989 on several platforms, including Atari ST, Amiga, X68000, PC-98, FM Towns, and MS-DOS.
Year: 1989 Genre: Role Playing
atari st original dungeon crawler fantasy mission real-time rpg sword and sorceryArabian Nights is a platformer created exclusively for the Amiga by Krisalis Software and released in 1993. Designed by Simeon Pashley (the same guy that programmed the Mancheste...
Year: 1993 Genre: Platformer
action platformer amiga cd32 amiga original game arabian basher mythology platformerDino Dini's Goal (also known as Goal!) is a soccer game created by the famous British game designer and programmer Dino Dini. Dini was also the author of Kick Off and Kick Off 2.
2 players birds-eye view football multiplayer soccer sim sports top-downCannon Fodder 2: Once More unto the Breach is the sequel to the original Cannon Fodder. It was developed by Sensible Software and published by Virgin Interactive Entertainment in 1994 for Amiga and DOS.
action strategy amiga original game military real-time shooter squad management walkabout warDragonstone is an action-adventure/action RPG created by Core Design for the Amiga and released in 1994. It's considered a sequel to Darkmere: The Nightmare's Begun, although the two games are pretty different.
Year: 1994 Genre: Role Playing
action-adventure adventure-rpg amiga original game fantasy sword and sorcery top-downMortville Manor - Le Manoir de Mortevielle in French - is a graphic adventure created by Lankhor initially for the Sinclair QL. The original game was published in 1986, but in 1987 a new and improved version for Atari ST was released.
adventure clicker crime & punishment detective graphic adventure mystery point and click sinclair qlShadow Sorcerer is a fantasy RPG created by Strategic Simulations Inc and released in 1991 for the Amiga, Atari ST, and MS-DOS. The title is tied to the famous Dragonlance Chronicl...
Year: 1991 Genre: Role Playing
d&d dragonlance isometric isometric rpg party-based rpg sword and sorceryImpossible Mission 2025 is the third game of the Impossible Mission trilogy created originally by Epyx. This final title was developed and published by MicroProse in 1994 for Amiga and Amiga CD32.
aga platformer puzzle platformer puzzler science fictionThe Patrician is a historical trading sim created by Triptychon Software and released in 1992 by Ascon for the Amiga and Atari ST. The MS-DOS version followed in 1993. Initially re...
Year: 1992 Genre: Simulation
business simulation hotseat management multiplayer naval sea trading simulation strategy tradingKick Off is a football (soccer) game designed by Dino Dini and developed by Anco Software in 1989 for the Amiga, Commodore 64, and other platforms. This football game was the first to use a top-down view of the field.
2 players birds-eye view competitive football multiplayer soccer sim sports top-downCaesar is a historical city-building strategy game designed by David Lester at Impression Games and released originally for the Amiga in 1992. It was later ported to DOS, Atari ST, and Macintosh.
amiga original game business simulation city building classical antiquity history management real-time roman strategyMad TV is a television station management game developed and published by Rainbow Arts in 1991 for Amiga and MS-DOS. If someone were to tell me that Mad TV has a video game, I woul...
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