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Space Rogue is a 3D space flight RPG developed and published by Origin Systems in 1989 for the Apple II, Commodore 64, DOS, and Mac. It was ported in 1990 to the Amiga, PC-98, and a few others.
Year: 1990 Genre: Simulation
first-person rpg elements science fiction simulation space exploration space flight spaceship tradingStarflight is one of the first sandbox space exploration role-playing and simulation games. It was developed by Binary Systems and published by Electronic Arts in 1986 for MS-DOS. ...
Year: 1986 Genre: Simulation
non-linear real-time science fiction simulation space exploration space flightStarglider 2 a 3D space combat simulator developed by Argonaut Software initially for the Amiga and published in 1988 by Rainbird. It was also released on the Atari ST. Later, the ...
Year: 1988 Genre: Simulation
3d aliens first-person science fiction shooter simulation space combat sim space flightMega Man 3 is the third game of the popular side-scroller platformer created by Capcom. When you grow up playing video games, sooner or later, you learn that none of your favorite sagas are safe from the passage of time.
Year: 1992 Genre: Platformer
anime platform-shooter platformer science fiction side-scrollingGalaxy Force II is a sci-fi space shoot-em-up created by SEGA initially as a coin-op and then converted to many home platforms. Releases started in 1991 and include Mega Drive/Genesis, Amiga, Atari ST, Commodore 64, and others.
coin-op conversion science fiction shooter space space combat simVectorMan is a run and gun game developed by BlueSky Software and published in 1996 by Sega for the Genesis and the Sega Mega Drive. The title was also released in compilations of Sega for other consoles.
dystopia mecha platform-shooter pre-rendered run and gun science fiction shooterMechWarrior 2: 31st Century Combat is a 3D vehicle combat sim game created by Activision and released in 1995 for MS-DOS. It was ported later to Windows and Mac, in addition to the console versions released in 1997.
Year: 1995 Genre: Simulation
3d 3d acceleration battlemech mecha science fiction simulation vehicular combat simulator warBlake Stone: Planet Strike! (a.k.a. Blake Stone: Firestorm) is the sequel to the original Blake Stone. It was developed by JAM Productions and published by Apogee in 1994 for DOS. ...
fps science fiction shooter wolfenstein 3d engineCrystal Caves is a sci-fi themed side-scrolling platform game developed and published by Apogee Software in 1991 for DOS. It was later ported to Linux, Mac, and Windows in 2014. It...
Year: 1991 Genre: Platformer
platform-shooter platformer science fictionBuck Rogers: Matrix Cubed is a sci-fi RPG developed by SSI and released for DOS only in 1992. It's the sequel to Buck Rogers: Countdown to Doomsday. The game uses the so-called G...
Year: 1992 Genre: Role Playing
dungeon crawler gold box licensed rpg science fiction turn-based rpgReleased in 1991 by Core Design, Thunderhawk is a combat flight simulator that blends fast-paced action with light strategic elements. At a time when flight simulators on the Amiga...
Year: 1991 Genre: Simulation
3d amiga original game combat flight simulation helicopter military polygons science fiction simulationRoadwar Europa is a futuristic turn-based strategy game designed by Jeff Johnson and developed for the Apple II and Commodore 64. It was released initially in 1986 and published by Strategic Simulations Inc.
apple 2 original game mutants post-apocalyptic science fiction strategy turn-based strategy wargameMillennium: Return to Earth is a sci-fi strategy/resource management sim created by Ian Bird and published by Electric Dreams. It was released for Atari ST, Amiga, and DOS in 1989.
atari st original business simulation management post-apocalyptic science fiction space exploration space management strategyShadowfire, released in 1985 for the Commodore 64 and other 8-bit platforms, is a unique blend of tactical strategy and sci-fi adventure. It stood out sharply from the crowd in its era.
adventure-rpg commodore 64 point and click real-time science fiction squad management strategy tactics