Strategy games have a long history; ancient games of intellect like Chess have paved the way for modern masterpieces like Starcraft.
Strategy games have a long history; ancient games of intellect like Chess have paved the way for modern masterpieces like Starcraft.
Santa Paravia and Fiumaccio is an early managerial simulation created by George Blank for the TSR-80 in 1978. The game's source code (written in BASIC) was published in SoftSide magazine.
basic language business simulation history hotseat management medieval multiplayer political resource management strategyThe Lords of Midnight is a mix of strategy and adventure games created in 1984 by Mike Singleton for the ZX Spectrum. In the following years, the Commodore 64 and Amstrad CPC versions were also released.
adventure-strategy fantasy strategy zx spectrumGenesia (the US version was called Ultimate Domain) is a strategy game developed and published by Microids for the Amiga in 1993. The game was later picked up by Software Toolworks and ported out to the IBM PC.
amiga original game amos business simulation fantasy hotseat isometric management multiplayer strategyShadowfire, released in 1985 for the Commodore 64 and other 8-bit platforms, is a unique blend of tactical strategy and sci-fi adventure. It stood out sharply from the crowd in its era.
adventure-rpg commodore 64 point and click real-time science fiction squad management strategy tacticsSabre Team is a tactical squad-based strategy game developed originally for the Amiga by Krisalis Software and released in 1992. It was ported to Amiga CD32 and MS-DOS in 1994. The...
aga amiga original game isometric military squad management strategy tactics turn-based tacticsZeppelin: Giants of the Sky is a business simulation/strategy game developed by Ikarion and published by Microprose in 1995 for Amiga and MS-DOS. that puts you in charge of a Zeppelin company in 1900.
aviation belle époque business simulation history interwar management strategySuper Star Trek is an old text-only game, an early example of a turn-based space strategy sim/wargame created by Robert Leedom e David Ahl. The game code was published in the 1978 book BASIC Computer Games - Microcomputer Edition.
basic language public domain science fiction space spaceship star trek strategy text-only wargameHill Street Blues is the official videogame of the critically acclaimed TV series with the same name, which aired on NBC from 1981 to 1987. The game was created by Krisalis and rel...
action strategy detective licensed real-time strategy top-downK240 is a space strategy game developed by Celestial Software and published exclusively for the Amiga by Gremlin Graphics in 1994. The game was designed by Graeme Ing, the author...
amiga original game business simulation city building isometric management science fiction sim city strategyBattle Isle '93 - The Moon of Chromos is an expansion of the sci-fi wargame created by Blue Byte for Amiga and MS-DOS. The first Battle Isle was released in 1991, and it was a hu...
2 players hexagonal map science fiction split-screen strategy top-down turn-based wargameLaser Squad is a turn-based tactics game designed by Julian Gollop and his company Target Games. We are presenting here the 1989 Amiga version. Originally the game was created for the ZX Spectrum and released in 1988.
2 players science fiction squad management strategy tactics turn-based tactics war zx spectrumLaser Squad is a turn-based tactics video game developed by Julian Gollop with Target Games and initially released in 1988 for the ZX Spectrum. Later it was ported to the Commodore 64, Amstrad CPC, MSX, Amiga, and Atari ST.
science fiction squad management strategy turn-based tactics zx spectrumSpace Empires is a series of galactic conquest and turn-based strategy games created by Malfador Machinations in the 90s. The first two titles, included in this package, were developed for Windows3.
4x management science fiction shareware strategy turn-basedConquest, developed by Sean O'Connor and released for Windows in 2004, is a streamlined turn-based strategy game ispired to Risk. Even if it draws direct inspiration from the cla...
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