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HeroQuest II: Legacy of Sorasil is a fantasy isometric role-playing game created by Gremlin Interactive and released in 1994 for the Amiga only. It's the sequel to the 1991 Heroquest, a conversion of the popular board game.
Year: 1994 Genre: Role Playing
boardgame conversion dungeon crawler fantasy hotseat isometric rpg multiplayer rpg sword and sorcery turn-basedKing's Quest VI: Heir Today, Gone Tomorrow is the sixth chapter in Sierra's King's Quest series of graphics adventures. The series started with King's Quest I: Quest for the Crown.
adventure fantasy graphic adventure point and clickEye of the Beholder is a dungeon crawler role-playing game based on the AD&D rules developed by Westwood Associates. It was published by Strategic Simulations Inc at the end of 1990.
Year: 2006 Genre: Role Playing
aga d&d dungeon crawler fantasy party-based real-time reverse engineered rpg sword and sorceryRodland (aka Rod-Land or Rod Land) is a platformer developed and published by Jaleco in 1990 initially in arcades only. In the following years, it was ported to multiple other plat...
Year: 1991 Genre: Platformer
2 players anime arcade clear screen clear-screen arcade co-op coin-op conversion fantasy platformerBlack Crypt is a fantasy single-player roleplaying game by Raven Software, published by Electronic Arts. It was released in 1992. It was initially conceived of as a pen and paper roleplaying game by Brian Raffel and Steve Raffel.
Year: 1992 Genre: Role Playing
amiga original game dungeon crawler extra half-brite fantasy party-based real-time rpg sword and sorceryMagic Carpet, released in 1994 by Bullfrog Productions, was one of the most original and technologically ambitious games of its time. Designed and produced during Bullfrog's creati...
Year: 1994 Genre: Simulation
3d fantasy first-person flight sim simulationBetrayal at Krondor is an adventure RPG game developed and published by Dynamix in 1993 for DOS. It was later ported to Windows in 2010. Betrayal at Krondor is inspired by and based on the Riftwar novels written by Raymond E.
Year: 1993 Genre: Role Playing
3d rpg fantasy party-based rpg turn-based rpgRygar: Legendary warrior is an arcade platform action game created by Tecmo in 1986 and ported to several platforms. The game was released in fact for the C64, ZX Spectrum, and Sega Master System.
aga brawler coin-op conversion fantasy freeware hack and slash platformer progressive beat-em-up public domain side-scrollingLegend is a 3D Isometric fantasy role-playing game developed by Mindscape and published by The Software Toolworks in 1992. It was released for the Amiga, Atari ST, and DOS. The title, known in the U.
Year: 1992 Genre: Role Playing
adventure-rpg fantasy flip-screen isometric mutants rpg sword and sorceryLure of the Temptress is a fantasy adventure game developed by Revolution Software and published by Virgin Interactive Entertainment in 1992. It was the debut game for Revolution S...
adventure fantasy freeware graphic adventure point and clickUltima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima. It was released initially in 1988 for DOS, Apple II, and Commodore 64, later followed by other platforms.
Year: 1988 Genre: Role Playing
apple 2 original game fantasy rpg top-down rpg turn-based rpg wandererMyth: History in the Making is a 2D fantasy action platformer created by the British company System 3 in 1989, initially for C64 and ZX Spectrum. The game, also known as "Myth," wa...
basher brawler c64 original game commodore 64 fantasy mythology norse platform-shooter side-scrollingZork is one of the earliest interactive fiction/text-adventure and the most popular computer games ever created. ​Released in 1977 for the PDP-10 mainframe, Zork is a seminal tex...
adventure fantasy freeware interactive fiction text adventure text parserPopulous II: Trials of the Olympian Gods is a sandbox “god” game developed by Bullfrog and published by Electronic Arts in 1991 for the Amiga. It has since been ported to sever...
2 players amiga original game classical antiquity fantasy god game management mythology real-time strategy