Strategy games have a long history; ancient games of intellect like Chess have paved the way for modern masterpieces like Starcraft.
Strategy games have a long history; ancient games of intellect like Chess have paved the way for modern masterpieces like Starcraft.
Ascendancy is a sci fi turn-based strategy game developed and published by The Logic Factory in 1995 and released for DOS. It is referred to as a “4x” game, meaning explore, ex...
4x science fiction strategy turn-based strategyPopulous is regarded by many as the first 'god' game, developed by Bullfrog and published by Electronic Arts in 1989. The game was designed by Peter Molyneux, with Bullfrog creatin...
2 players amiga original game god game isometric management real-time rts strategyStar Control is an action/strategy game developed by Toys for Bob and published by Accolade in 1990 for Amiga and MS-DOS. It is the first installment of the Star Control series tha...
2 players science fiction space exploration space flight space sim strategySpace Crusade is a computer adaptation of the 1990 Games Workshop boardgame set in the Warhammer 40,000 universe. The video game was created by Gremlin Graphics and released in 199...
boardgame conversion hotseat licensed multiplayer science fiction space squad management strategy turn-based tacticsPorts of Call is a business/strategy game created by Rolf-Dieter Klein and Martin Ulrich in 1987 for the Amiga. The game was ported a few years later to MS-DOS. This title is an absolute classic.
amiga original game business simulation hotseat multiplayer naval strategy tradingSyndicate Wars is the second title in the Syndicate series, created by Bullfrog Productions in 1996. Syndicate Wars includes 60 missions spread through 30 different cities. In the ...
action strategy cyberpunk isometric real-time squad management strategyCenturion: Defender of Rome is a strategy game developed by Bits of Magic and published by Electronic Arts. Initially released for PC in 1990, it was ported to Amiga and SEGA Genesis in 1991.
ancient egypt classical antiquity historical battle map-based historical middle east roman strategy turn-based strategy warMaster of Orion is a 4X science fiction turn-based strategy game developed by SimTex and published by MicroProse in 1993 for Dos and Mac. This title pretty much invented 4X (explore, expand, exploit, exterminate) as a genre.
4x management science fiction strategy turn-based1869 (also known as 1869: History Experience Part I) is a business/managerial simulation set during the golden age of clipper ships. It was created by the Austrian company Max Design and released in 1992 for Amiga and MS-DOS.
aga business simulation history hotseat management multiplayer naval sea trading strategy tradingArchon: The Light and the Dark is a strategic game developed by Free Fall Associates and originally released for the Atari 8-bit computers in 1983. Created by Paul Reiche III and J...
2 players action strategy atari 8-bit original board game chess variants fantasy strategy versus warOutpost is a space colonization strategy game created by Sierra and released in 1994 for Windows 3x and Macintosh. As in many other science fiction classics, Earth will be destroye...
4x isometric real-time science fiction space exploration space sim strategyWarlords, designed by Steve Fawkner and first released in 1990 for MS-DOS, is one of the foundational titles in the turn-based strategy genre. It predates many of the classics that would come later.
fantasy hotseat map-based historical multiplayer rpg elements strategy turn-based strategy wargameSid Meier’s Alien Crossfire, released in 1999 as an expansion to Alpha Centauri, is a turn-based strategy game developed by Firaxis Games. While it carries Sid Meier's name, the ...
4x hotseat isometric science fiction strategy turn-basedStar Control II is the sci-fi strategy game sequel to the original Star Control. It was developed by Toys for Bob and published by Accolade in 1992. Initially released for MS-DOS, it was ported to 3DO in 1994.
4x mini-games real-time science fiction space exploration space flight strategy