Lost Dutchman Mine is an adventure/simulation video game developed and published in 1989 by Magnetic Images. It was released for the Amiga, Atari ST, and MS-DOS. The title was desi...
Year: 1989 Genre: Simulation
adventure-strategy business simulation history wild westHollywood Pictures is a strategy game released in 1995 by Starbyte for MS-DOS and Amiga. Released in 1995, this quirky business simulation game let you live out your dreams of runn...
amiga original game business simulation german only games management movies simulation strategySeven Cities of Gold by Ozark Softscape, is often considered one of the most groundbreaking strategy and exploration games of its era. Designed by Dan Bunten (later Danielle Bunten...
Year: 1986 Genre: Simulation
adventure-strategy age of discovery atari 8-bit business simulation educational history sea trading simulation tradingSimLife: The Genetic Playground is a simulation game developed and published by Maxis in 1992. The game is part of the long list of "Sim" games created by Maxis, like SimAnt and ...
Year: 1992 Genre: Simulation
aga business simulation ecology macintosh original game management nature open world simulation top-down1830: Railroads & Robber Barons is a conversion of a very popular game with the same name created by Avalon Hill. The game was developed by SimTex and released in 1995 for MS-DOS. ...
Year: 1995 Genre: Simulation
board game business simulation management north america simulation train turn-based strategySimHealth: The National Health Care Simulation is a management simulation of the U.S. Healthcare system released by Maxis in 1994 for DOS only. SimHealth, developed by Thinking Too...
Year: 1994 Genre: Simulation
business simulation management simulationA-Train is a train simulation game created by the Japanese developer Artdink. Initially called "Take the A-Train," the first game was released in Japan in 1986, followed by a sequel in 1988.
Year: 1992 Genre: Simulation
business simulation management sim city simulation train transportDruglord is a Simulation game developed by Phil Erwin and published by FantasyWare in 1991 for DOS.
Year: 1991 Genre: Simulation
business simulation crime & punishment management shareware simulation text-onlyCaesar is a historical city-building strategy game designed by David Lester at Impression Games and released originally for the Amiga in 1992. It was later ported to DOS, Atari ST, and Macintosh.
amiga original game business simulation city building classical antiquity construction simulation history management roman strategyMerchant Colony is a trading strategy/simulation game during the colonial age (18th century) designed by David Lester. It was published by Impressions in 1991 for DOS, Amiga, and Atari ST.
Year: 1991 Genre: Simulation
age of discovery amiga original game business simulation management naval sea trading simulation tradingTransport Tycoon is a simulation game created by Chris Sawyer and published by MicroProse in 1994 for PC MS-DOS. Chris Sawyer, who had started his career by converting Elite Plus...
Year: 1994 Genre: Simulation
automobile business simulation isometric simulation train transportGenesia (the US version was called Ultimate Domain) is a strategy game developed and published by Microids for the Amiga in 1993. The game was later picked up by Software Toolworks and ported out to the IBM PC.
amiga original game amos business simulation fantasy hotseat isometric management multiplayer strategyD-Day: The Beginning of the End is a turn-based wargame developed by Impressions Games and released for DOS and Amiga in 1994. As you can imagine, the game recreates the scenario o...
Year: 1994 Genre: Simulation
business simulation historical battle history management military simulation turn-based strategy war wargame ww2Pizza Connection is a fun business simulation created by the German company Cybernetic Corporation. It was published by Software 2000 for Amiga and MS-DOS in 1994. The Amiga version was released only in German.
business simulation city building comedy construction simulation crime & punishment hotseat humour management multiplayer real-time strategy