Strategy games have a long history; ancient games of intellect like Chess have paved the way for modern masterpieces like Starcraft. Imagine the thrill of outwitting opponents, envisioning every move before it is made, and strategically maneuvering your way to victory. From old titles like Hammurabi to Sid Meier's Civilization, strategy games have transcended time and culture.
The first strategy computer games were primarily based on resource management, like Super Star Trek or Santa Paravia and Fiumaccio. Over the years, many ports of classic games were released, like Risk or The Chessmaster 2000, but many other sub-genres were created. The revolutionary Defender of the Crown was one of the first medieval strategy games, while one of the first historical trading games was Ports of Call in 1987. The god games genre started with Populous in 1989 by Peter Molyneux. The same year Julian Gollop created one of the first squad management games with Laser Squad, a sort of predecessor of the famous UFO: Enemy Unknown.
None of these titles had a success comparable to the historical turn-based strategy game Sid Meier's Civilization, released in 1991. This inspired many other games, like Master of Magic, but also Master of Orion in 1993, one of the first 4x strategy games (Explore, Expand, Exploit, Exterminate). But there are other space games that became cult, like Star Control II.
Real-time strategy games (RTS) started with Dune II: The Battle For Arrakis in 1992, but after that, we saw many other titles, like WarCraft: Orcs & Humans, Command & Conquer in 1995, not to mention the famous Age of Empires. And let's not forget city building games like Caesar and Pharaoh.
This category has so many essential titles that it's impossible to mention them all. Just browse the list or select one of the sub-genres and choose the preferred titles. Just remember: they create addition!