Computer games set in fantasy worlds have always played a central role in gaming history, evolving across different genres and platforms.
Computer games set in fantasy worlds have always played a central role in gaming history, evolving across different genres and platforms.
Gobliins 2 is the second chapter in the series of adventure-puzzle games developed by Coktel Vision. Sierra On-Line released it in 1992 for the Amiga, Atari ST MS-DOS. Making a funny game is not an easy task.
adventure cartoon comedy fantasy graphic adventure humour point and clickElvira II: The Jaws of Cerberus is the sequel of the horror rpg point-and-click adventure created by Horror Soft, based on the character Elvira, the Mistress of the Dark, a witch and movie star.
adventure adventure-rpg fantasy graphic adventure horror point and clickDiscworld is a fantasy point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions. It was published by Psygnosis in 1995 for MS-DOS. Later it was ported to SEGA Saturn.
adventure fantasy graphic adventure humour novel point and clickAge of Wonders is a turn-based strategy game created by Triumph Studios in collaboration with Epic Megagames. It was published by Gathering of Developers in 1999 for Windows. The g...
4x fantasy rpg elements strategy turn-basedWarlords, designed by Steve Fawkner and first released in 1990 for MS-DOS, is one of the foundational titles in the turn-based strategy genre. It predates many of the classics that would come later.
fantasy hotseat map-based historical multiplayer rpg elements strategy turn-based strategy wargameHorde: The Northern Wind (in Russian, Orda: Severnyi Veter) is a fantasy real-time strategy game developed by 7th BitLabs. It was published by Buka in 1999 for Windows..
fantasy management medieval rts strategyDiscworld II: Missing Presumed, released as Discworld II: Mortality Bytes! in North America, is the second title in the Discworld series. These of graphic adventures are based on Terry Pratchett's novels.
adventure fantasy graphic adventure point and clickThe Legend of Kyrandia 3: Malcolm’s Revenge is the third entry into the Legend of Kyrandia series. It was developed by Westwood Studios and published by Virgin Interactive in 1994 for MS-DOS.
adventure fantasy graphic adventure point and clickBlack Crypt is a fantasy single-player roleplaying game by Raven Software, published by Electronic Arts. It was released in 1992. It was initially conceived of as a pen and paper roleplaying game by Brian Raffel and Steve Raffel.
Year: 1992 Genre: Role Playing
amiga original game dungeon crawler extra half-brite fantasy party-based real-time rpg sword and sorceryCadaver is an isometric arcade adventure created by The Bitmap Brothers and published by Image Works in 1990 for the Amiga and Atari ST. After the success of Xenon 2: Megablast a...
action-adventure adventure amiga original game fantasy flip-screen isometric action-adventure sword and sorceryBloodwych is a first-person dungeon crawler role-playing game, developed for the Amiga and Atari ST in 1989 by Image Works. It was ported to MS-DOS, Commodore 64, and ZX Spectrum in 1990.
Year: 1989 Genre: Role Playing
2 players co-op dungeon crawler fantasy party-based rpg split-screen sword and sorceryStonekeep is a role-playing dungeon crawler developed and published by Interplay for the PC in 1995. The designer Peter Oliphant planned to complete the game in just nine months, b...
Year: 1995 Genre: Role Playing
dungeon crawler fantasy party-based real-time rpgPool of Radiance is a computer RPG created by Strategic Simulations Inc and released initially for Commodore 64 and Apple II in 1988. It is the first official adaptation of the rul...
Year: 1989 Genre: Role Playing
d&d dungeon crawler fantasy forgotten realms gold box licensed party-based rpg sword and sorceryHeroes of Might and Magic is a fantasy role-playing game developed and published by New World Computing in 1995 for DOS. This game is strongly based on King's Bounty, another game by New World Computing.
fantasy rpg elements strategy turn-based strategy